DayZ
SLC Swords
Sleeper  [developer] 28 Oct, 2022 @ 6:28pm
Types. xml Section
// Start types.xml // Tachi : "SLC_Tachi" // Katana : "SLC_Katana" // Ninjato : "SLC_Ninjato" // Wakazashi : SLC_Wakazashi // Ninjato Sheath : SLCNinjatoSheath // Katana Sheath : SLCKatanaSheath // Tachi Sheath : SLCTachiSheath // Tachi <type name="SLC_Tachi"> <nominal>5</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <usage name="Town"/> <usage name="Village"/> </type> // SLCTachiSheath <type name="SLCTachiSheath"> <nominal>5</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <usage name="Town"/> <usage name="Village"/> </type> // Katana <type name="SLC_Katana"> <nominal>10</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <usage name="Town"/> <usage name="Village"/> <usage name="Police"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> // SLCKatanaSheath <type name="SLCKatanaSheath"> <nominal>10</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <usage name="Town"/> <usage name="Village"/> <usage name="Police"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> // Ninjato <type name="SLC_Ninjato"> <nominal>10</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <usage name="Police"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> // SLCNinjatoSheath <type name="SLCNinjatoSheath"> <nominal>10</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <usage name="Police"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> // Wakazashi <type name="SLC_Wakazashi"> <nominal>10</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <usage name="Police"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> // SLCWakazashiSheath <type name="SLCWakazashiSheath"> <nominal>10</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <usage name="Police"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> // End