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-- Anything that starts with a -- is a comment.
-- Comments are just notes to yourself. They don't do anything.
-- You can add, change, or delete comments all you'd like.
-- I put my comments above or on the line they refer to.
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-- Do you want the button on the buttom bar for adding or removing AI control?
-- Yes? Set this to true. No? Set this to false.
-- You can still use the hotkeys even without the button.
add_button_to_enable_ai = true
----------------------------------------------------------------------------------------------
-- Should some of your units be given to AI General at the start of every battle?
--
-- If no, set the option below to false
--
-- To give all of your units to AI General at the start of every battle, including reinforcements, set this to "ALL"
-- This is like selecting none of your units pressing the reverse AI selection.
--
-- To give all except one lord to AI General at the start of every battle, set this to "ALL_BUT_LORD"
-- This is like selecting your first lord and pressing the reverse AI selection.
--
-- To give only reinforcements and summons to AI General at the start of every battle, set this to "REINFORCEMENTS"
-- This is like selecting all of your units and pressing the reverse AI selection.
-- Note: This mod is not as robust as using the game's built-in check boxes for giving
-- supporting armies to AI General, but this mod does allow you to change unit control during the battle
start_with_units_given_to_AI = false
----------------------------------------------------------------------------------------------
-- If you give everything you currently have to AI General, should this mod assume you want to
-- give reinforcements to AI General as well?
-- Yes? Set this to true. No? Set this to false.
extend_control_if_all_selected = true
-- If you use the hotkey that gives everything except your selected units to AI General, should
-- this mod assume you want to give reinforcements to AI General as well?
-- Yes? Set this to true. No? Set this to false.
extend_control_if_reverse_selected = true
----------------------------------------------------------------------------------------------
-- By default, you have to press a hotkey to turn on auto-control for summoned and rallied units.
-- Change any of the following to true if you want the setting to be on at
-- the beginning of each battle. (You can still use the hotkey to turn it off and on.)
-- NOTE: start_with_auto_controlled_rallying affects ALL units that rally. If you only want
-- AI General to control rallying units that were previously under AI control, leave this off.
start_with_auto_controlled_summons = false
start_with_auto_controlled_rallying = false
----------------------------------------------------------------------------------------------
-- These options allow you to change this mod's primary hotkeys or get rid of them altogether
-- You probably don't need to edit these unless you need them for another mod or you need
-- a lot of camera bookmark hotkeys and wish this mod didn't use so many.
-- Set these to true to use the hotkeys in the mods description ("Save Camera Bookmark 1", 2, 3, 4, 5, and 6)
-- Set any or all of these to false to not use it at all
-- Or you can set these to one of the allowed modding hotkeys (F2 to F4) like "script_shift_F2"
hotkey_for_set_ai_selection = true
hotkey_for_set_reverse_selection = true
hotkey_for_unit_responses = true
hotkey_for_controlled_summons = true
hotkey_for_controlled_rallying = true
hotkey_to_toggle_ai_for_selection = true
-- This new hotkey will temporarily remove the selected units from the AI so that you can give orders
-- After the unit is idle for a few seconds, the unit will be returned to the AI's control
hotkey_to_override_ai = true
--if you use hotkey_to_override_ai for a unit, how many seconds should that unit be idle before AI General takes control again?
seconds_for_initial_override = 5.0
seconds_idle_before_override_ends = 2.0
----------------------------------------------------------------------------------------------
-- When a unit is under AI General's control, should the unit card visually change?
-- unit_card_opacity_for_ai and _for_overrides affects the unit card visibility. Set to 255 if you don't want it darker
-- show_ai_icon_on_unit_card puts a small icon at the bottom of the unit card
-- hide_unit_card_notifications_if_ai_controlled are for things like Zzz when idle or flashing if a unit is wavering
unit_card_opacity_for_ai = 150
unit_card_opacity_for_overrides = 255
show_ai_icon_on_unit_card = true
hide_unit_card_notifications_if_ai_controlled = true
----------------------------------------------------------------------------------------------
-- If you never want to automatically give winds of magic users to AI General, set the following to true.
-- You will still be able to give units to AI General using the button or hotkeys.
prevent_AUTOMATIC_control_of_magic_users = false
-- If you don't want winds of magic users to be given to AI General, even if you
-- accidentally try to use the button or hotkeys on a spellcaster, then set this to true.
never_control_magic_users = false
----------------------------------------------------------------------------------------------
-- Players have reported that this mod might sometimes cause a crash during walled siege battles
-- If you would like to disable this mod completely during walled siege battles, set this to true
-- I have not been able to reproduce or fix the problem.
-- The AI Planner comes with a warning that,
-- “It is not recommended to try and use ai planners during siege battles...”
-- Some players choose to use AI General in siege battles anyway because they find it helpful.
-- Be aware that doing so is experimental.
enable_during_walled_siege_battles = true
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-- ******* New for 05/2022 *********
----------------------------------------------------------------------------------------------
-- Some settings for summoned units
hotkey_for_controlled_summons = true
start_with_auto_controlled_summons = false
----------------------------------------------------------------------------------------------
-- If you never want to automatically give spellcasters to AI General, set the following to true.
-- You will still be able to give units to AI General using the button or hotkeys.
prevent_AUTOMATIC_control_of_spellcasters = false
-- If you don't want spellcasters to be given to AI General, even if you
-- accidentally try to use the button or hotkeys on a spellcaster, then set this to true.
never_control_spellcasters = false
-- ******* New for 10/2022 *********
----------------------------------------------------------------------------------------------
-- The old option for show_unit_card_indicator_when_ai_controlled is now ignored.
-- (I recommend you delete it in this file, above, to avoid confusion.)
-- The following options replace it, controling how unit cards change visually.
-- unit_card_opacity_for_ai and _for_overrides affects the unit card visibility. Set to 255 if you don't want it darker
-- show_ai_icon_on_unit_card puts a small icon at the bottom of the unit card
-- hide_unit_card_notifications_if_ai_controlled are for things like Zzz when idle or flashing if a unit is wavering
unit_card_opacity_for_ai = 150
unit_card_opacity_for_overrides = 255
show_ai_icon_on_unit_card = true
hide_unit_card_notifications_if_ai_controlled = true
----------------------------------------------------------------------------------------------
-- This new hotkey will temporarily remove the selected units from AI General so that you can give orders
-- After the unit is idle for a few seconds, the unit will be returned to AI General's control
hotkey_to_override_ai = true
seconds_for_initial_override = 5.0
seconds_idle_before_override_ends = 2.0
-- ******* New for 12/2022 *********
----------------------------------------------------------------------------------------------
-- Players have reported that this mod might sometimes cause a crash during walled siege battles
-- If you would like to disable this mod completely during walled siege battles, set this to true
-- I have not been able to reproduce or fix the problem.
-- The AI Planner comes with a warning that,
-- “It is not recommended to try and use ai planners during siege battles...”
-- Some players choose to use AI General in siege battles anyway because they find it helpful.
-- Be aware that doing so is experimental.
enable_during_walled_siege_battles = true