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Please tell me if there is a way to make the battle cheats (godmode , infinity ammo , etc ) work even when I delegate my army to lead the AI through the AI General 3 mod?
Because when I delegate authority - immortality, infinite ammunition somehow stops working
Since WH3 rarely seems to cause any breaking changes to these scripts, my absence likely won't be an issue. AI General 3 will likely continue to be usable. (The beta chasing channel will be a beta forever, I suppose.
A bit odd that the option for rampaging sits in between the hotkey option in MCT. I reckon it should be under Battle Startup Options or Miscellaneous.
- If you have turned on auto control for rallying units, it will by default no longer affect units that recover from rampaging. There is a new config setting, treat_end_rampage_like_rally, which is set to false by default.
- There is a new config setting, prevent_AUTOMATIC_control_of. It is reminiscent of the old prevent_AUTOMATIC_control_of_magic_users (which will still be respected), but this config setting can optionally be used to prevent automatic control of units with abilities. You can set this to "--", "single_entities_with_abilities", "any_with_abilities", or "magic_users_only".
(As usual, the config settings are supported whether you are using MCT or the text file.)
I might have imagined a mod that allowed rallying units to gather, as I assume that's not something the Attack Move and Countercharge mod does. Or maybe it was some experimental mod at some point in one of the previous games, as I only vaguely remember trying something like it very briefly.
I don't think that regroup option ever existed for this mod. Are you perhaps thinking of my Attack Move and Countercharge mod?
@AETERNA My comment should have said "tried", not "retired."
Perhaps also an option to prevent automatic control of lords and heroes, like there is for magic users? Just a thought. That would keep the rallying and end of rampage AI controlled for regular units, but it is generally nice to keep your characters under control.
Really love the mod, by the way. I've used it since it's first iteration.
@AETERNA Alas, I couldn't find a way to do that when I retired it a few years ago.
Personally, I don't find it desirable in a lot of situations. I was noticing it on a Khorne campaign, where several legendary heroes and characters can rampage. They start using abilities when the rampage ends.
Is it indeed linked to auto-controlled rallying, or is there an option for it in the MCT that I'm missing?
(Or are you talking about how in coop campaigns you can give control of units to other players? That doesn't require this mod.)
@InfoManiac Idk. We'll have to see what CA does with the AI Planner that this mod calls.
@Sir OW I'm not sure I understand your comment. How frequently does that happen for you? If it's not every time, do you have any idea what causes it?
(Around the same time, MCT started adding support for multiple pages, which can be an improvement for some mods. Perhaps I should consider splitting the settings into separate pages. Hmmm...)
@zoxy678 Does the game stop you from even starting or loading a multiplayer game due to mismatched game versions? If it is a version mismatch, perhaps Steam didn't update the mod's pack file correctly for one of you? Have you and the other player(s) tried to delete and then redownload the mod? (One way to do so is to unsubscribe, open the game launcher which should remove the mod from your files, then close the game launcher, subscribe, open the game launcher again, and enable the mod again. Also double-check that all players have the same mods enabled.)
@ (many of you) - Thank you for the kind words, helpful advice to other players, and/or the critical comments. I don't always respond to every comment, but I do see them!
I haven't received any feedback on the chasing options I introduced last month, so I'm keeping the status quo with the current chasing_channel still being the original, and the beta still the beta.