Total War: WARHAMMER III

Total War: WARHAMMER III

Fuck CA, they can go down the sewer and sucking Winnie Pooh's sausage like all of them now, let them suffocate on their greed !
Parzival von Tronje  [developer] 9 Apr, 2022 @ 12:43am
PATCH/CRASH/ISSUES
Reminder for the newest issues in ma mod build.
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Showing 1-15 of 41 comments
Parzival von Tronje  [developer] 15 Apr, 2022 @ 11:55am 
Last edited by Parzival von Tronje; 18 Sep, 2022 @ 1:21am
Parzival von Tronje  [developer] 18 Apr, 2022 @ 2:31am 
cause crashes CTD since 17.04.2022, you cant load your save files or start a new game
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2793529790
Last edited by Parzival von Tronje; 18 Apr, 2022 @ 2:33am
Parzival von Tronje  [developer] 1 May, 2022 @ 9:18am 
FIXED POST OUTDATED 18/9/22
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2798690094&searchtext=more+animattions
cause crashes CTD since end of April 22
Last edited by Parzival von Tronje; 18 Sep, 2022 @ 1:22am
Parzival von Tronje  [developer] 27 Aug, 2022 @ 5:31pm 
A issue must be responsible for some weird conflict making the game crash on end turn
during AI faction turns.
+
disabled this mods below and the game now runs smothly
+
I have to check which one of them exactly caused the CTD.
It has something to do with AI Diplomacy i thhink
+
Da SFO mod will have all of da below mod´s functions
+
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789862740
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790113431
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2794064207
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789871734
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789898215
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2853058175
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2850494354
Last edited by Parzival von Tronje; 27 Aug, 2022 @ 5:35pm
Parzival von Tronje  [developer] 28 Aug, 2022 @ 4:52am 
FIXED POST OUTDATED 18/9/22
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2798625567&searchtext=dead+of+the+orient
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854346056&searchtext=landmarks
This two mod´s produce a CTD. Only this two mods enabled.
I drop a reminder to da mod maker´s.

28/8/22
Poljanan [Autor] Vor 21 Minuten
Added a compatibility patch for Immortal Landmarks. There was an issue with the building ids apparently. It works together now.
Last edited by Parzival von Tronje; 18 Sep, 2022 @ 1:23am
Parzival von Tronje  [developer] 6 Sep, 2022 @ 1:54pm 
FIXED POST OUTDATED 18/9/22

6.9.22 CA update 2.1.0-CTD. Modder updates work in progress.
Last edited by Parzival von Tronje; 18 Sep, 2022 @ 1:23am
Parzival von Tronje  [developer] 10 Sep, 2022 @ 2:16am 
Will Cause CTD at a AI Turn, need a update.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2799580861
西疆棉花王 [Autor] 7. Sep. um 11:12
I found out why I can't upload the update file, because few days ago,
there was some SJW scumbag reported me for "violate steam rules",
so right now I'm prohibited from uploading anything to Steam community until 9/15.
Until then, I can't do anything right now, you guys have to temporarily stop using my mods
until the block is lifted in 9/15, sorry for you inconvenient.

kinghamza262 9. Sep. um 0:04
The mod works perfectly after I confederated all Cathayan factions including Xiao Ming.
So don't enable the mod until all of Cathay is under your control or else
you will crash randomly any time it is a cathayan factions turn.


Last edited by Parzival von Tronje; 10 Sep, 2022 @ 2:17am
Parzival von Tronje  [developer] 11 Sep, 2022 @ 1:47am 
FIXED POST OUTDATED 18/9/22

I got a CTD during AI turn number 10, so i shut down this mod and da campaign works now. For now...
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2815401013&searchtext=crisis+on

Decline Diplomacy helps to avoid this strange bug too
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2791465729&searchtext=decline
Last edited by Parzival von Tronje; 18 Sep, 2022 @ 1:24am
Parzival von Tronje  [developer] 17 Sep, 2022 @ 10:05pm 
REMOVED same probs like da two guys below
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2792727547&searchtext=faster+end
blalock000 11. Sep. um 23:28
Can confirm crashing, Between turn 20 and 25 for me,
disabled mod and have made it to turn 35 so far,
will update if another crash occurs.

Schlapable 10. Sep. um 18:46
Some incompatibility with other mods causes a crash during the end turn
when i play as ikit claw between faction numbers 155 and 157.
Works totally fine on its own and my other mods work totally fine without it.
Last edited by Parzival von Tronje; 17 Sep, 2022 @ 10:06pm
Parzival von Tronje  [developer] 18 Sep, 2022 @ 1:12am 
Last edited by Parzival von Tronje; 18 Sep, 2022 @ 1:15am
Parzival von Tronje  [developer] 18 Sep, 2022 @ 1:48am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2860265077
Ben Vor 12 Stunden
@Casstiel Managed to find the reason why the game crashed while using your mod.
It wasn't a landmark mod. It was of all mods...THE DEMIGRYPH MOUNT MOD FOR EMPIRE CAPTAINS.
Yes. For some ridiculous reason the game crashed after the first couple of turns
and when this wasn't active, it actually worked just fine.
How is that possible I just don't know and will probably never know.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2859898003&searchtext=demigriph+mount+for+empire+captain

Ben Vor 12 Stunden
@Casstiel Then again I better check more mods that could potentially screw the game over.
Last edited by Parzival von Tronje; 18 Sep, 2022 @ 1:49am
Parzival von Tronje  [developer] 18 Sep, 2022 @ 8:32am 
18.9.22 CTD-AI turn, work in progress
Parzival von Tronje  [developer] 22 Sep, 2022 @ 6:20pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2853685632&searchtext=sons+of+grimnir
**!!IF YOU ARE SEEING END OF TURN CRASHES!!** - Check any other custom unit mods you are using,
and make sure they were updated more than once after IME was released (08/23/2022).
The group values on cdir_military_generator_unit_qualities_tables changed entirely post-IME,
meaning AI players trying to use this table to make decisions on units using the old group values
will NullRef and crash the game. My mod was completely rebuilt after IME and I happened
to correct this issue before it was posted, therefore it was always working appropriately.
So it is not me. But other authors may not have been so careful or lucky..

THIS IS A BETA VERSION, just like Immortal Empires. Further tweaks and balances may soon follow
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