Total War: WARHAMMER III

Total War: WARHAMMER III

Fuck CA, they can go down the sewer and sucking Winnie Pooh's sausage like all of them now, let them suffocate on their greed !
16 Comments
Parzival von Tronje  [author] 9 Jun, 2023 @ 8:53am 
at da moment i play Kraka-Drak turn 120
so i tried a new empire game to turn 22, works
so i updated da load order description, one or two mods was missing + i delete some from da build

maybe it will help to solve da prob
Letskillup 9 Jun, 2023 @ 2:03am 
Is it possible to find out what is crashing the game at End Turn of turn 5/6? Doesnt even get to the other factions, it happens as I press End Turn
this happens to me to all factions and cant find the reason why. I use the mod loader and have only been playing IE for now.
Parzival von Tronje  [author] 8 Jun, 2023 @ 1:13am 
Its a modbuild with over 300 mods which WORKING together, at da moment you can let run da build without a save breaking CTD.

i never mentioned in the build description the mods are COMPATIBLE all over the build for every single value, for this amount of mods its literally impossible.

vise versa

I wrote, " If you have a bad game experience, search in da workshop for submods"

read, think, try the mod build, try again, write
Wyzilla 7 Jun, 2023 @ 11:38pm 
How is this modlist even supposed to work? Unless something like TEB or such have SFO patches they won't be compatible at all.
Parzival von Tronje  [author] 15 May, 2023 @ 4:14am 
Really? Il check it out, if its true thx for da info.
jim the mokey 14 May, 2023 @ 6:49pm 
They have reverted the mod limit, any chance of an update?
Parzival von Tronje  [author] 22 Feb, 2023 @ 11:53am 
22.02.2023 CA allowed in the Beta more than 170 mods enabled. For the IE release for everyone they brought back da mod limit.
For sure because of DLC money, what else can it be, the over all performance is bad as ever, and it will be bad for the rest of the lifetime of this product,
without good performance mods. With bad viewing they will end this restrictions only at the liftime end of TWW3, like they did before for TWW2
and that can be a long time, because of the lifetime service bullshit lie. The only lifetime service comes from the mod coms.
For TWW2 i use 552 mods, wtf, so i go back.
Parzival von Tronje  [author] 1 Feb, 2023 @ 2:46pm 
I cleaned up da Load order list. Da most important stuff is there, i guess it will help.
Da OVN and da Gnoblar mods are not playable at da moment, CTD, but da AI use them and you can fight them in da campaign.
HunterOfGod 1 Feb, 2023 @ 11:54am 
Actually don't work for me. Instant CTD when launching the game. Done everything with loadorder
zyrelle1024 2 Oct, 2022 @ 6:17pm 
https://pastebin.com/uGB8tWzX
here tnx in advance!
zyrelle1024 2 Oct, 2022 @ 5:49pm 
btw i'm using wh3mm is there any way to see what mod is causing it?
Parzival von Tronje  [author] 2 Oct, 2022 @ 6:39am 
Try it out, i never used Radious, overall i think it will work for you.
But you have to check da integrated mod list, so long one exist, from Radious and disable that mods you will find there or you risk CTD´s.
zyrelle1024 2 Oct, 2022 @ 4:54am 
can i use the radious mod with these? tnx in advance!
Parzival von Tronje  [author] 28 Aug, 2022 @ 6:29am 
If you mean KMM, i dont use this mod.
I created a reminder for this sort of probs,
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2791511258/3272436223679453152/
Giezus 27 Aug, 2022 @ 7:29pm 
i mean load order*
Giezus 27 Aug, 2022 @ 5:58pm 
can you share your current mod list on mod manager?