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What you can do is grab the roottransform of the model and animate it accordingly in the graph editor. So for the turn, just rotate the roottransform of the model when you need to.
As for stopping the model's movements, you can canel the movements in the motion editor by using the playhead preset slider.
Awesome, thank you! Worked like a charm. I'm very new to SFM in general, so I appreciate your help.