Source Filmmaker

Source Filmmaker

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TF2 Walk Cycles
   
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Universe: Team Fortress
Animation
Tags: SFM
File Size
Posted
Updated
8.473 MB
30 Jun, 2014 @ 11:33am
9 Jul, 2014 @ 9:22am
2 Change Notes ( view )

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TF2 Walk Cycles

Description
UPDATE: Roottransforms now follow models, allowing for easier posing and positioning. Thanks to dG|Aimbot for the keyframing suggestion.
Spy's roottransform is now in its proper place and follows him.

NOTE: While fixing the roottrasnforms I noticed that the walk cycles only last for roughly fifty seconds. But unless you're making a five minute video of the soldier walking around, this shouldn't be a problem.

Contains a simple walking loop for all nine of the TF2 Mercs. These were created using Doc and Revzin's puppeting script. The animation itself is the walking loop the HL2 humans use. All I did was steal the cycle and import them into the nine classes.

To Apply: These files are in C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\workshop\elements\animations.
To import, right click on your model, go to import, and select animations. Select the animation you need. Boom.

BUG: Upon importing any of these sequences your model will appear to have disappeared. It hasn't, it's just been moved to a different section of the map. It's nothing major, but it's a bit annoying as many people have justly pointed out.

SOLUTION: Currently, the only solution is to just go get the model and bring him back to Earth. You can also import the cycle to every bone EXCEPT the roottransform. That keeps the model in his place, but removes the forward motion. So unless you feel like animating the forward motion yourself, which is a pain, believe me, just go find him and bring him back.


If any other bugs arise, let me know, although my skills are rather limited, so no promises.

No credit is necessary because I didn't really do anything except use someone else's script to get someone else's animation.

Doc's Puppeting Script

Includes:
animations\demo_walk_fixed.dmx
animations\engie_walk_fixed.dmx
animations\heavy_walk_fixed.dmx
animations\medic_walk_fixed.dmx
animations\pyro_walk_fixed.dmx
animations\scout_walk_fixed.dmx
animations\sniper_walk_fixed.dmx
animations\soldier_walk_fixed.dmx
animations\spy_walk_fixed.dmx
Popular Discussions View All (13)
2
26 May @ 2:35am
I can´t see the model
VladimirF12
8
1 Jul, 2024 @ 7:54am
How do you turn the walking direction of the model?
nebben86
4
6 Feb, 2016 @ 8:54am
how do you stop the cycle?
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284 Comments
Jusddy 8 Jun @ 6:27am 
i don't have workshop folder in C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game, can someone please help me?
Breadmann 3 Apr @ 10:38pm 
I've been subscribed to this animation pack for about 9 years... I think it's about time I learned how to do it myself... :steamthumbsup:
chuck34343434 26 Jan @ 7:07am 
cant move model
heavysanta 12 Jan @ 1:52pm 
how do i import it to heavy? it wont work
lilpyro 25 Jul, 2024 @ 7:10am 
it keeps moving the models out of the map, how do i fix this?
nicolai 26 Apr, 2024 @ 11:36am 
instructions unclear made a racist soldier animation
benjimain 27 Mar, 2024 @ 6:47am 
just make your own walk animations guys, its not that hard!
Mo0l 4 Feb, 2024 @ 9:11pm 
How do I make the Spy walk in one shot, but stop walking in another so that I can animate him?
:spycon:
Dingus 31 Jul, 2023 @ 8:35pm 
I cant attach anything to the character, it just stays there
Jane Pipbuck 27 Mar, 2023 @ 7:17pm 
how do i use this on other models tho?