The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Draft Mode [AB+/REP.]
 Ten wątek został przypięty, więc pewnie jest ważny
JD Vance  [producent] 29 października 2021 o 18:46
Bugs/Glitches Report Forum
Please post any and all bugs/glitches/errors you get using this mod!
Try to be as specific and helpful as possible, as well as being respectful.

Thank you.
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Wyświetlanie 1-15 z 62 komentarzy
JD Vance  [producent] 30 października 2021 o 18:10 
Logical errors reported by hgrfff fixed thanks to his help.
Ostatnio edytowany przez: JD Vance; 30 października 2021 o 18:45
Twin Galaxy 31 października 2021 o 18:48 
One bug I found on a run to Beast. The Ascent sequence gives you two extra items for some reason, one in Mausoleum II and one in Depths II, the mod spawns 4 items like normal when you ascend up to those floors after Dad's Note is collected. But everything after Depths II spawns the items briefly before making them disappear. Knowing this game's weird buggy modding API this might just be a side effect of that but I figured I'd let you know.
JD Vance  [producent] 31 października 2021 o 22:46 
Początkowo opublikowane przez PokeParty445:
One bug I found on a run to Beast. The Ascent sequence gives you two extra items for some reason, one in Mausoleum II and one in Depths II, the mod spawns 4 items like normal when you ascend up to those floors after Dad's Note is collected. But everything after Depths II spawns the items briefly before making them disappear. Knowing this game's weird buggy modding API this might just be a side effect of that but I figured I'd let you know.
Wait so you can choose two of the 4 for those floors, and afterwards it randomly flickers?
Twin Galaxy 1 listopada 2021 o 3:59 
Początkowo opublikowane przez JOE:
Wait so you can choose two of the 4 for those floors, and afterwards it randomly flickers?
Basically what happens is that the when the Ascent sequence starts, it spawns 4 items like it would at the beginning of the floor in the boss room in Mausoleum 2 of which I can take one normally. And when I go up to Depths 2, it spawns 4 more items of which I can take one again.

And then from every floor after Depths 2 to Basement 1 during Ascent, when I go up, the 4 items appear in the boss room for a split second before disappearing.
JD Vance  [producent] 1 listopada 2021 o 12:01 
Początkowo opublikowane przez PokeParty445:
Początkowo opublikowane przez JOE:
Wait so you can choose two of the 4 for those floors, and afterwards it randomly flickers?
Basically what happens is that the when the Ascent sequence starts, it spawns 4 items like it would at the beginning of the floor in the boss room in Mausoleum 2 of which I can take one normally. And when I go up to Depths 2, it spawns 4 more items of which I can take one again.

And then from every floor after Depths 2 to Basement 1 during Ascent, when I go up, the 4 items appear in the boss room for a split second before disappearing.
I think I see the issue. Expect a fix soon.
JD Vance  [producent] 1 listopada 2021 o 19:32 
Początkowo opublikowane przez PokeParty445:
Początkowo opublikowane przez JOE:
Wait so you can choose two of the 4 for those floors, and afterwards it randomly flickers?
Basically what happens is that the when the Ascent sequence starts, it spawns 4 items like it would at the beginning of the floor in the boss room in Mausoleum 2 of which I can take one normally. And when I go up to Depths 2, it spawns 4 more items of which I can take one again.

And then from every floor after Depths 2 to Basement 1 during Ascent, when I go up, the 4 items appear in the boss room for a split second before disappearing.
Ok, I pushed an update, please tell me if you have the issue at all anymore
Twin Galaxy 3 listopada 2021 o 9:42 
I'm unsure on if I'm just going crazy but I don't think the individual item pool option for pools is working anymore? No matter how many times I reset it always seems to have all the items be from the same overall pool, instead of each choice having its own pool assigned to it. Maybe I'm just getting ridiculously unlucky or something but I reset a good 10 times or so to see and every time all the items were from the same pool?
JD Vance  [producent] 3 listopada 2021 o 10:26 
Początkowo opublikowane przez PokeParty445:
I'm unsure on if I'm just going crazy but I don't think the individual item pool option for pools is working anymore? No matter how many times I reset it always seems to have all the items be from the same overall pool, instead of each choice having its own pool assigned to it. Maybe I'm just getting ridiculously unlucky or something but I reset a good 10 times or so to see and every time all the items were from the same pool?

You entered a seed to run, so everytime you restart you are restarting the exact same seed which guarantees the exact same draft. If you want truly random items but still on the same seed you must do Universal, otherwise random individual follows the seed of the run.
Twin Galaxy 3 listopada 2021 o 10:47 
Początkowo opublikowane przez JOE:
You entered a seed to run, so everytime you restart you are restarting the exact same seed which guarantees the exact same draft. If you want truly random items but still on the same seed you must do Universal, otherwise random individual follows the seed of the run.
I didn't enter a seeded run, though. And it's not that I keep getting the same items, it's that even when I have the individual item pool option set as the item pool (which is what I normally have it set to), it doesn't make each item from a separate item pool, it treats it like the overall item pool option and all the items are from the same pool no matter what.

So when I have the item pool set to individual item pools all the items are from the same pool, whether that be boss, angel, devil, shop, etc. Basically the individual item pool setting does the same thing as the overall item pool setting, that's what I'm trying to say. I tried it without any of my other mods on and the bug was still happening.
Ostatnio edytowany przez: Twin Galaxy; 3 listopada 2021 o 10:55
JD Vance  [producent] 3 listopada 2021 o 10:55 
Początkowo opublikowane przez PokeParty445:
Początkowo opublikowane przez JOE:
You entered a seed to run, so everytime you restart you are restarting the exact same seed which guarantees the exact same draft. If you want truly random items but still on the same seed you must do Universal, otherwise random individual follows the seed of the run.
I didn't enter a seeded run, though. And it's not that I keep getting the same items, it's that even when I have the individual item pool option set as the item pool (which is what I normally have it set to), it doesn't make each item from an separate item pool, it treats it like the overall item pool option and all the items are from the same pool no matter what.

So when I have the item pool set to individual item pools all the items are from the same pool, whether that be boss, angel, devil, shop, etc. Basically the individual item pool setting does the same thing as the overall item pool setting, that's what I'm trying to say. I tried it without any of my other mods on and the bug was still happening.

Ah... yes. I think I see the issue. Thank you for reporting that, working on a fix now.
Twin Galaxy 3 listopada 2021 o 11:02 
Początkowo opublikowane przez JOE:
Ah... yes. I think I see the issue. Thank you for reporting that, working on a fix now.
And thank you for getting onto these bugs so fast, this mod is really well made and I'm glad you're so attentive to the bugs.

Keep up the good work, man. And take your time!
JD Vance  [producent] 3 listopada 2021 o 11:13 
Początkowo opublikowane przez PokeParty445:
Początkowo opublikowane przez JOE:
Ah... yes. I think I see the issue. Thank you for reporting that, working on a fix now.
And thank you for getting onto these bugs so fast, this mod is really well made and I'm glad you're so attentive to the bugs.

Keep up the good work, man. And take your time!
Thanks for appreciating it and telling me. I wanna be attentive so I can have this mod be as perfect as possible, since it was a real shame the old one died out and became deprecated.

I pushed an update that I believe fixes the issue. If you can, please test it and tell me if the issue is fixed. Thanks.
Twin Galaxy 3 listopada 2021 o 11:25 
Początkowo opublikowane przez JOE:
Thanks for appreciating it and telling me. I wanna be attentive so I can have this mod be as perfect as possible, since it was a real shame the old one died out and became deprecated.

I pushed an update that I believe fixes the issue. If you can, please test it and tell me if the issue is fixed. Thanks.
Just gave it a test and it works as it should now, thank you!
JD Vance  [producent] 3 listopada 2021 o 11:39 
Początkowo opublikowane przez PokeParty445:
Początkowo opublikowane przez JOE:
Thanks for appreciating it and telling me. I wanna be attentive so I can have this mod be as perfect as possible, since it was a real shame the old one died out and became deprecated.

I pushed an update that I believe fixes the issue. If you can, please test it and tell me if the issue is fixed. Thanks.
Just gave it a test and it works as it should now, thank you!
Awesome, enjoy and thank you for pointing it out.
Twin Galaxy 9 listopada 2021 o 12:52 
Not really a bug as much as it is an oversight I think? Tainted Keeper should really have to pay for the items this mod creates, if he doesn't it kind of ends up breaking the balance of the character much more than any other character due to his main gimmick.
Ostatnio edytowany przez: Twin Galaxy; 9 listopada 2021 o 12:53
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