Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告








And then from every floor after Depths 2 to Basement 1 during Ascent, when I go up, the 4 items appear in the boss room for a split second before disappearing.
You entered a seed to run, so everytime you restart you are restarting the exact same seed which guarantees the exact same draft. If you want truly random items but still on the same seed you must do Universal, otherwise random individual follows the seed of the run.
So when I have the item pool set to individual item pools all the items are from the same pool, whether that be boss, angel, devil, shop, etc. Basically the individual item pool setting does the same thing as the overall item pool setting, that's what I'm trying to say. I tried it without any of my other mods on and the bug was still happening.
Ah... yes. I think I see the issue. Thank you for reporting that, working on a fix now.
Keep up the good work, man. And take your time!
I pushed an update that I believe fixes the issue. If you can, please test it and tell me if the issue is fixed. Thanks.