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Ilmoita käännösongelmasta
Unrelated but useful for other people: Exploration ideas in the mod is unlocked by a set of conditions which is displayed at two locations: on the lower part of the ideas tree display and at the top of the Colonial mission tree. The one thing that isn't made obvious is how you need the Commercialization institution embraced for Exploration ideas (makes sense imo, the first colonial endeavors were all entrepreneurial).