Europa Universalis IV

Europa Universalis IV

MEIOU and Taxes v3.0
803 Comments
PersonnaGratiner 17 Aug @ 1:00pm 
Thx for this mod and updates, but for start a game, with any nation, 20 minutes of load, with a powerful PC config. I don't understand why ? The old updates don't have that problem.

Edit : Ok for the moment, this is almost unplayable as Millennium Dawn in HOIV
Really hoping to see better UI improvements, especially with what Anbennar/Dwarven Knowledge have accomplished
BayBootyBanger 8 Aug @ 7:40pm 
Literally the best eu4 mod. vanilla suck once u get into this
McDonald's Fanatic 2 Aug @ 10:07pm 
Potential Bug: The HRE Emperor has an unusually high troop count in the 1400s, with a force limit exceeding 100k. This is linked to the "Imperial Defense Logistic" buff triggered by the event HRE_war_mechanics.001 during an invasion. The buff can be removed by the event HRE_war_mechanics.004 . However, multiple instances of the buff can stack, each adding 40-80k force limit for ten years, resulting in an excessive troop count.
@vatas in 1920x1080 and gui scale is at 1.0 with no other mod. https://prnt.sc/94SdBBLCKFFH https://prnt.sc/uvyCVs-WvQYV
@EasterEgg don't take the things you love as your g*ds
Ali the Monster Slayer 24 Jul @ 5:01pm 
This mod destroys my pc
空洞 19 Jul @ 7:41pm 
Asian countries cannot set up companies in other regions such as Africa.
Macciow 14 Jul @ 9:16am 
How does Loot work? I'm looting China as Prussia and beside national loot I can't see any benefit for the rest of population/soldiers. Basically 95% of loot disappears in thin air, can anyone confirm?
bordobereliler 14 Jul @ 6:11am 
Province UI doesnt show the built capitol - others get fine

Province UI doesnt show the current burgher value for some regions(I mean the basic one not the detailed pop page)
Mekal 8 Jul @ 2:04am 
ui was broken at 1080 and 1440 with ui scaling looks fine at both resolutions with ui scaling off
vatas 2 Jul @ 3:15am 
"UI is broken for me" is valid criticism, but it would probably help if you could include the screen resolution you use to play EU4. You can also try different resolutions to see if they work.
pasty667 1 Jul @ 3:19am 
Hey, the mod looks really fun.
However the UI is really bugged (names of countries/provinces/event).
After a fix i'll play it every time
CordialVillain 29 Jun @ 12:28pm 
Yeah unfortunately the UI is borked. Looking forward to the fix though!
[Army of Two] AXIS 27 Jun @ 1:18pm 
It runs good on my end, but the UI is very much broken after the last update, even on new games. That makes it impossible for me to learn the game when it becomes very hard to even find things, clearly with UI broken.
EasterEgg 27 Jun @ 6:41am 
GOD MOD
Shore 26 Jun @ 3:03pm 
I want to like this but with a 5090 and a 7800x3d this is still unplayable slow.
[Army of Two] AXIS 23 Jun @ 1:47pm 
My province UI is broken now..

And a noob question, but all the noble pops seem to vanish, all over the world. I am still in 1390s, and when I look deper into it it says noble pop is for example 2.9 etc
niepismienny33 23 Jun @ 10:27am 
what is the modifier "state ownership capacity"? in the assets of the bureaucracy it was not there before, suddenly it increases corruption?
das_ubersoldat 22 Jun @ 11:44pm 
For anyone wondering how to move their trade city, you have to click on a province and then "Siege View" of all places. I do hope that part will be fixed with an actual button.
Mepper  [author] 22 Jun @ 12:35pm 
Steam version updated to Open Alpha 29.

Reminder for everyone also that for bug reports or questions please use our Discord, we are barely active here in the comments of the workshop item.

Discord link is in the item description, and a changelog for the new version has also been uploaded :)
Saitam Strategy 78 8 Jun @ 8:13pm 
when can we expect the release for Alpha 29?
Dirkster4191 4 Jun @ 9:37am 
I have a graphic glitch (guttering black stripes). I use the proposed collection for the game so i have no idea whats the reason for this glitch. In addition my safegame crashes often without any explanations. Does anybody knows the reasons and possible solutions?
Uvuvweander 2 Jun @ 8:51am 
Is there a way to find a modifier list somewhere? I usually like to cheat a little in my games by creating an event, naming it and typing something neat, with a couple permanent modifiers - However, this mod functions a bit different than vanilla so is there any chance there's a list somewhere?
1919810 11 May @ 11:41pm 
UI wrongly scaled, release vassals button invisible with normal 100% UI scaling
tschingis 10 May @ 8:08am 
The icons interface of many religions are wrongly interchanged. Coptic have Waldensians. Waldensians have cathar, and Assyrians have coptic. I have made each time the correction myself, but each time there is a new patch, it keeps erasing the changes I made
Anduin 3 May @ 6:46pm 
Played it some more, not that bad. :blocked:
miguel-k 26 Apr @ 11:58am 
Im currently playing as Denmark and I cant attack Holy roman empire nations without being hit with stability hit. This is because of the good relations modifier. Even my rival (im also his) cant be attacked without the hit to stability. We both have -150+ relations.
Anduin 25 Apr @ 2:10pm 
Unplayable with a 30 minute freeze every Jan and Feb
Henrique Lique 22 Apr @ 1:24am 
Playing as firenze, abolished the gonfaloniere, but the realm stopped receiving bank money and government never changed to duchy.

Is this intended?
yoon 20 Apr @ 12:36pm 
The rural population and development levels in the North Caucasus region—including Circassia, Ossetia, and Chechnya—seem somewhat unusual. At the start of the game, this area appears to be significantly overpopulated, with rural development levels almost fully maxed out, which suggests there may be some kind of error.

For example, the Circassia-only province (prov=1302) has a rural population of nearly 600,000, which is comparable to population densities in North India or China. This figure appears to be more than twice as high as what would be historically accurate.
miguel-k 18 Apr @ 10:20am 
Cool mod, not easy i most say :-)
As byzantium, it is impossible to get an Inquisitor advisor, to helt convert people.
Province Tire in western coast of anallolia shows a build castle, but has non (got it as Byzantium) Cant delete it and its not blue.
Dog 16 Apr @ 4:30am 
What was the development level of China when it was unified on December 31, 1356?
merekem 12 Apr @ 10:06am 
Last version ?
dada416 9 Apr @ 6:08am 
in witch version i need my game to be to be able to play with this mod ? :)
TurtleShroom 8 Apr @ 6:53pm 
Imagine a Mod that is such a rewrite that every other Mod on the Workshop is incompatible /

I really, REALLY need to try this out. It looks like what EU5 is shaping up to be over at "Project Caesar."
James Baxter 8 Apr @ 7:28am 
The most crazy mod there is. Unfortunately you need to understand the vanilla game mechanics so that you can build up from there. Although I have 7k hours in the vanilla game, it took 2 tutorials and 2 whole playlist series to understand the game and I am almost sure that I don't know that much...

But once you understand it, it is beautiful. Just pure enjoy when it is not the 1st of January or February. The game does all the calculations at those dates and so it took 15-20 seconds to pass one day, each every year. You know what they say "take the bitter with the sweet"

:steamthumbsup::steamthis:
Ragequit 7 Apr @ 8:51pm 
anyone experiencing game crash/freeze when trying to start a new game? I tried verifying game cache and I have no other mods. Can't seem to have it fixed
AussieGuy 7 Apr @ 7:27pm 
Hey, I am noticing the when playing as Milan or Naples that there are really random countries that have states nearby. Like Countries in Asia. Is this normal? As Naples, some states also have no religion and some need to be colonised.
Kruenpiper 6 Apr @ 9:33am 
VVVVV bruh
Cobr4a^ 29 Mar @ 12:41am 
Is it comp. with Voltaire ?
Mepper  [author] 28 Mar @ 1:51pm 
Yeah seems Gigau forgot to add the changelog, just added the Alpha 28 changelog to the 'Change Notes' section here
Freestyler 17 Mar @ 9:26am 
i cant find the change log
das_ubersoldat 17 Mar @ 12:02am 
For those wondering what was updated, go to Paradox Forum and check out the Meiou and taxes alpha 28 section (I could post a link here but i am unsure if steam would let me) :/
das_ubersoldat 13 Mar @ 5:55am 
What are the files that govern the cost of fabricating claims? i`m experimenting by tweaking some values, but i have no idea where that one is.
ImBatman 11 Mar @ 8:12pm 
Do claims not give CB's? I have claims on all of Ireland but can't declare war
markdeakin14 11 Mar @ 4:21pm 
Hi, I need help. Playing as England. Won Aquitaine but the 100 years war hasn't ended. Its now 1397 and I can't declare on anyone else.
DyonisX 24 Feb @ 11:53am 
Seems it's the MRBM font mod messing it up
DyonisX 24 Feb @ 11:31am 
Why is my UI so messed up?
Just got this mod, playing on 1.37.5

MEIOU [i.imgur.com]

I have all the DLC and stuff, here's my UI in vanilla in comparison:

Vanilla [i.imgur.com]

As you can see, the buttons are all over the place in MEIOU, and also some menus don't open properly, I also got stuck changing Military Power in the Taxes interface that popped up at the start
Ain! 2 Feb @ 10:02am 
I played as England in 1.26 version but I assume the same principles apply to the never version

I found out it extremely annoying that "special troops" are present in nations. I was having a war with Russia and my troops had 1-Fire 2-Shock modifiers.... the Russians having some special Blue unit type had 3-Fire 2-Shock, even if I brought 3-4x more cannons to every fight it wouldn't matter on open plains because the russian infantry had such high Fire-values.

this was after beating them in previous war and making sure our allies had larger armies so I thought it would be just fun gameplay.

But no- they summoned their high-fire-value troops and just grinded everything. I wish this feature be removed or made optional for the player to choose if they wish to use special troops.