RimWorld

RimWorld

Royal +
Senacharim 8 Oct, 2021 @ 9:11pm
Bugs
Royalty Red Bug:

Details 1:
Attempt to use string packageid to refer to field packageId in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Royal +</name><author>SeanMungo</author><supportedVersions><li>1.3</li></supportedVersions><packageid>SeanMungo.RoyalPlus</packageid><description>Personal mod for royalty which changes title costs and adds a bunch of royal permits. (also changes how many permit points you get at each title, and the costs of different permits.)</description></ModMetaData>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObject:GetFieldInfoForType (System.Type,string,System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<Verse.ModMetaData/ModMetaDataInternal> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:ItemFromXmlString<Verse.ModMetaData/ModMetaDataInternal> (string,string,bool)
Verse.DirectXmlLoader:ItemFromXmlFile<Verse.ModMetaData/ModMetaDataInternal> (string,bool)
Verse.ModMetaData:Init ()
Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem)
Verse.ModLister:RebuildModList ()
Verse.Steam.WorkshopItems:RebuildItemsList ()
Verse.Steam.WorkshopItems:.cctor ()
Verse.ModLister:RebuildModList ()
Verse.ModLister:.cctor ()
Verse.ModsConfig:.cctor ()
Verse.LoadedModManager:InitializeMods ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-3 of 3 comments
SeanMungo  [developer] 9 Oct, 2021 @ 10:53pm 
Hmm.. not sure how to fix that entirely, will take a look at it.
However, that red bug has nothing to do with the mod itself, and everything to do with my about file.

Basically it has 0 game effect, it's just the description of the files mod that's messed up. I wonder if something is capitalized that shouldn't be where it says xml tags are case sensitive.. :o, I will try to see if I can fix that :D!, but at the very least thankfully it's not something that ultimately matters or will break anything!
Senacharim 10 Oct, 2021 @ 8:02am 
Originally posted by SeanMungo:
Hmm.. not sure how to fix that entirely, will take a look at it.
However, that red bug has nothing to do with the mod itself, and everything to do with my about file.

Basically it has 0 game effect, it's just the description of the files mod that's messed up. I wonder if something is capitalized that shouldn't be where it says xml tags are case sensitive.. :o, I will try to see if I can fix that :D!, but at the very least thankfully it's not something that ultimately matters or will break anything!

Thanks for the prompt reply! The difference between good and great is attention to small details.

I'll watch for the fix so I can add this. :- )
Last edited by Senacharim; 10 Oct, 2021 @ 8:02am
SeanMungo  [developer] 10 Oct, 2021 @ 1:51pm 
It was a case sensitive culprit!! :O!

Haha xd, it was me typing out:
<packageid> </packageid>
instead of
<packageId> </packageId>

The I in that line has to be capitalized xd!, fixed and no red error. Thanks for catching it, I got it fixed asap!! :)

(was the same issue with the baby edition, I fixed both though, thanks again :P!)
Last edited by SeanMungo; 10 Oct, 2021 @ 1:52pm
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Showing 1-3 of 3 comments
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