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In theory this should work with no issues. The way the code is written it was pretty much future proofed unless they specifically changed any tags or ways the nobility titles are written.
This touches only the titles in the code, as well as the requirements attached where nobles need certain room requirements etc.
If they updated the Royalty DLC and added new permits, those will not be visible with this mod, since you have to manually edit and change the code to add permits which is an extreme pain on a x and y axis coordinate system, which has to be done manually.
I have not touched the game in a while, so am unaware if Royalty got any updates, but even if it did, it should work.
Ah I see, yeah I was curious as I figured this mod was fairly stable when it came to updates from the game, and should for the most part be future proof and continue to work unless some sort of large change is implemented in an update to the game.
As far as the update. I had planned on a new update to the mod but did not end up completing it. All of it is in the docs stage, and none of it is coded. I probably wont be making new additions anytime soon, but its possible.
Also, I saw the new DLC, it looks awesome btw :D!
I will report about any issues if i will find them
However, maybe you should give a try to new dlcs and rimworld, it's pretty fun)
Sorry, I have not played the game in a while.. :o, is the mod broken in anyway? Unless they changed some game tags / I think this should still work. I haven't opened it up myself in a while, but if its broken I would be willing to make an attempt to get some time to fix it :)!
Yeah, as Canon said, you really shouldn't remove mods mid-playthrough or things can certainly break. In this case, its weird that it broke considering you disabled it. Best next time would be to unsubscribe, or also go to the steamapps/workshop folder and delete the mod files directly.
Glad it worked out though, gl and have fun with the game :D!