RimWorld
Hellsing ARMS
Baskerville  [開發人員] 2021 年 10 月 14 日 上午 9:07
Known Issues
Shield defs have their thingclasses replaced in Combat Extended compatibility patching, so this issue presents itself whether or not a shield is stored or equipped:
  • shields made without CE loaded will be borked if CE is added.
  • shields made with CE loaded will be borked if CE is removed.
This applies to the Papal Tower Shield and the BooDoo Riot Shield.
最後修改者:Baskerville; 2024 年 3 月 23 日 下午 6:32
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Luke 2021 年 10 月 25 日 上午 2:17 
For the Harkonnen, for some reason I have to manually target every shot, pawns won't automatically pick a target even if fire at will is on. I'm using the CE patch.
Baskerville  [開發人員] 2021 年 10 月 25 日 上午 3:52 
Fixed.
Sairus323 2022 年 9 月 10 日 上午 1:37 
when true vampire resurrected by using souls it loses ideology switching to no ideology
Baskerville  [開發人員] 2022 年 9 月 10 日 上午 8:19 
@Sairus323 This is explained in Known Issues in the Hellsing ARMS Ultimate discussion.
Sairus323 2022 年 9 月 10 日 上午 8:44 
引用自 Baskerville
@Sairus323 This is explained in Known Issues in the Hellsing ARMS Ultimate discussion.
oh. sorry. my bad. wrong mod ^_^
Malice 2023 年 2 月 14 日 下午 4:36 
Colonist armed with the Harkonnen II wont "lean" when drafted behind a wall and will instead just shoot through it. The colonist will also shoot straight through walls when given manual fire orders.
Baskerville  [開發人員] 2023 年 2 月 21 日 上午 8:40 
@Malice
Yeah it's not exactly ideal. I think that the reason is because the weapon does not require line of sight. Since it can also target locations, maybe the game thinks of it like a mortar launcher. I set it up like that so that you can just aim through a base or even mountain and chew through it without having to constantly reacquire targets.
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