RimWorld
Hellsing ARMS
Baskerville  [ontwikkelaar] 14 okt 2021 om 9:07
Known Issues
Shield defs have their thingclasses replaced in Combat Extended compatibility patching, so this issue presents itself whether or not a shield is stored or equipped:
  • shields made without CE loaded will be borked if CE is added.
  • shields made with CE loaded will be borked if CE is removed.
This applies to the Papal Tower Shield and the BooDoo Riot Shield.
Laatst bewerkt door Baskerville; 23 mrt 2024 om 18:32
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For the Harkonnen, for some reason I have to manually target every shot, pawns won't automatically pick a target even if fire at will is on. I'm using the CE patch.
Baskerville  [ontwikkelaar] 25 okt 2021 om 3:52 
Fixed.
when true vampire resurrected by using souls it loses ideology switching to no ideology
Baskerville  [ontwikkelaar] 10 sep 2022 om 8:19 
@Sairus323 This is explained in Known Issues in the Hellsing ARMS Ultimate discussion.
Origineel geplaatst door Baskerville:
@Sairus323 This is explained in Known Issues in the Hellsing ARMS Ultimate discussion.
oh. sorry. my bad. wrong mod ^_^
Colonist armed with the Harkonnen II wont "lean" when drafted behind a wall and will instead just shoot through it. The colonist will also shoot straight through walls when given manual fire orders.
Baskerville  [ontwikkelaar] 21 feb 2023 om 8:40 
@Malice
Yeah it's not exactly ideal. I think that the reason is because the weapon does not require line of sight. Since it can also target locations, maybe the game thinks of it like a mortar launcher. I set it up like that so that you can just aim through a base or even mountain and chew through it without having to constantly reacquire targets.
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