Space Engineers

Space Engineers

AiEnabled v1.9
 This topic has been pinned, so it's probably important
jTurp  [developer] 10 Sep, 2021 @ 3:36pm
The Repair Bot explained
Just a quick note to answer some common questions about the Repair Bot

  • The Repair bot is capable of welding anything it can find a valid path to, on a grid that its owner is friendly with (owned or faction share)
  • Repair bots can also grind any grid (large or small) based on a configurable grind color
  • I keep track of components that are being stored in containers on grids, and the Repair Bot will attempt to retrieve the necessary components from containers as it goes about its welding duties
  • Repair Bots can use welders and grinders, and will decide which "mode" to use based on which tool they have equipped
  • In the Mod Menu (details in the description) there is a setting for the ignore / grind color
Last edited by jTurp; 11 Nov, 2022 @ 6:47am
< >
Showing 1-15 of 92 comments
Babaloopiiix [FR] 19 Sep, 2021 @ 1:00am 
Thank you, I can't wait to see the evolution of this fashion
ThaDaVos 21 Sep, 2021 @ 5:31am 
Quick question, am I right that the Repair Bot does not weld blocks on subgrids and/or small-grid ships? Or combination -> rotor with small-head to build small blocks?

Also, is the welder upgradable?

Also also, will be robot be colorable in the future?
jTurp  [developer] 22 Sep, 2021 @ 1:08pm 
For question 1: If the subgrid is another Large grid, it is possible the bot will repair its blocks. It will NOT repair small grid blocks - it sees small grids as obstacles to be avoided

For question 2: Yes, you can upgrade it by opening the bot inventory screen and right clicking on another welder item, then selecting "Give and Equip" or "Equip" depending on which inventory the item is in

For question 3: I will mention it to Chipstix as that is his realm of expertise :)
ThaDaVos 22 Sep, 2021 @ 1:32pm 
Thanks for the answers @jTurp

To extend on question 1, will this ever be possible? For the robots to weld small block grids and stuff?

Another two questions:
4. Will there be script interactability?

5. How can one repair a drone? (Mine is damaged and as it costs 10k credits I rather repair it)
jTurp  [developer] 22 Sep, 2021 @ 2:30pm 
For #1, not likely - small grid pathfinding requires a LOT more effort than large grid, and I'm not sure I care to take on that task

For #4: interactable in what way?

For #5: You can tell it to use a medkit the same way you tell it to equip a welder :)
ThaDaVos 23 Sep, 2021 @ 11:06am 
#1: Awh... maybe someone else can help with that... I only looked at A* once when messing with Unity3D

#4: Like request status of the robot, command it to do stuff etc

#5: That would be amazing to know in the readme or something 😂
jTurp  [developer] 23 Sep, 2021 @ 1:35pm 
Both #4 and #5 are detailed in the Description :)

// Inventory section

Right-Click: opens a context menu for weapons and consumable items

Just above that is the command menu info
ThaDaVos 24 Sep, 2021 @ 10:51am 
I meant Programmable block interactability, so non-modding, is that possible? One cannot include your CS file inside a programmable block, can they?
jTurp  [developer] 24 Sep, 2021 @ 1:22pm 
Originally posted by ThaDaVos:
I meant Programmable block interactability, so non-modding, is that possible? One cannot include your CS file inside a programmable block, can they?


Originally posted by ThaDaVos:
I meant Programmable block interactability, so non-modding, is that possible? One cannot include your CS file inside a programmable block, can they?

There is a mod API if you want to make a mod and control them that way.

Otherwise, it’s via the Command Menu in game. Likely more commands will be added once I’m done fixing the bugs.
Jim 29 Sep, 2021 @ 11:33pm 
Loving the mod so far!
Works great.

Not sure if this is the place for suggestions but one thing I'd love to see if possible is a GPS or HUD marker of some type showing which block the repairbot is trying to get to.

Sometimes it gets stuck and it would be great to know which block I need to weld up to get it to move on to things it can access.
jTurp  [developer] 30 Sep, 2021 @ 12:10am 
Originally posted by Jim:
Loving the mod so far!
Works great.

Not sure if this is the place for suggestions but one thing I'd love to see if possible is a GPS or HUD marker of some type showing which block the repairbot is trying to get to.

Sometimes it gets stuck and it would be great to know which block I need to weld up to get it to move on to things it can access.

Hey, if you’re in offline mode, you can use the chat command “botai debug” to show the current pathfinding for your helper.

The repair bot *should* be able to get to whatever block it picks to work on, so if it’s getting stuck it may be something I need to tweak in the pathfinding.

If you can provide me the world or blueprint with the issue, I can see about working out whatever the issue is. Best place to put that (and other suggestions) would be on the Discord server, which is linked toward the bottom of the description page.
ThaDaVos 30 Sep, 2021 @ 11:19am 
I also noticed a strange issue on DS/MP that I cannot interract with my companion, no "F to interact" or blue border appears - this makes it really hard to stop it from going on a suicide run outside the base walls to the zombies
jTurp  [developer] 2 Oct, 2021 @ 4:04am 
Originally posted by ThaDaVos:
I also noticed a strange issue on DS/MP that I cannot interract with my companion, no "F to interact" or blue border appears - this makes it really hard to stop it from going on a suicide run outside the base walls to the zombies

I've never seen that, and I've tested extensively on DS and Local MP.. The only time the text doesn't show up is when the HUD is off.
ThaDaVos 2 Oct, 2021 @ 9:34am 
Originally posted by jTurp:
Originally posted by ThaDaVos:
I also noticed a strange issue on DS/MP that I cannot interract with my companion, no "F to interact" or blue border appears - this makes it really hard to stop it from going on a suicide run outside the base walls to the zombies

I've never seen that, and I've tested extensively on DS and Local MP.. The only time the text doesn't show up is when the HUD is off.

Maybe it's related to some other mod I have in game - I also notice when it happens, the companion seems like it lost it Faction Membership, it will just be the name which you gave it instead of `XXX.{NAME}` pattern, sometimes it fixes automatically after a while and sometimes it does not and I have to relog a few times for it to become interactable again

Quick other question, how can one modifiy the price the companion costs?
jTurp  [developer] 2 Oct, 2021 @ 9:49am 
@ThaDaVos

If you have EEM installed, that mod does cause issues, currently.

As for pricing, it’s coming, but you can’t at the moment
< >
Showing 1-15 of 92 comments
Per page: 1530 50