Barotrauma

Barotrauma

Hazardous Reactors
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
Foxtrot39  [Entwickler] 18. Jul. 2021 um 17:16
Compatibility patch request section
For mods you'd like to be compatible with mine

While not a priority for me by any means il try to make it when I can
Zuletzt bearbeitet von Foxtrot39; 21. Jul. 2021 um 14:16
< >
Beiträge 115 von 18
ITA, of course. Maybe the rods could glow that way. Also, ITA has a cool hazmat suit.
In the patch you could make the hazmat suit craftable from plastic, lead etc.
Zuletzt bearbeitet von Krzeszny; 23. Jul. 2021 um 7:51
Foxtrot39  [Entwickler] 23. Jul. 2021 um 9:09 
ITA was planned for a while but I want to make sure the main mod is about done before that, otherwise I end up having trouble knowing wich one has issue and wich doesn't
yep great ideas but need compatibility with the mother of all mod ITA ;)
I am currently using PuttPutt Extended Armory. In Lord_PuttPutts mod fully depleted fuel rods are deconstructed to obtain depleted uranium. Loading his mod over this one only gets rid of the depleted uranium functionality as far as I can see(you can still buy bullets from stations), so its not so bad, but compatibility would be nice nonetheless. I dont know on whose side it would be easier to implement.
Foxtrot39  [Entwickler] 26. Jul. 2021 um 22:02 
well I override all the fuel rods so the deconstruction into depleted uranium is removed in that process, I can make a patch for it but don't have time to do that right now
Foxtrot39  [Entwickler] 20. Mrz. 2022 um 6:32 
will ask mod author for what it changed compared to AM to see if a patch is actually needed or not
Foxtrot39  [Entwickler] 20. Mrz. 2022 um 9:17 
should be compatible by just making my mod override it via load order it seems
Zuletzt bearbeitet von Foxtrot39; 20. Mrz. 2022 um 9:17
Malakra 21. Dez. 2022 um 13:53 
No role balance compatibility=?
Foxtrot39  [Entwickler] 21. Dez. 2022 um 14:45 
I don't modify role at all beside maybe engineer loadout so I don't see how it should have compatibility issue
I believe that this mod would be incompatible with moveable and sellable wrecks as the wreck reactor would always be extremely radioactive. Would there be a chance of fixing it as not every submarine would have their nuclear reactor meltdown while sunk in the ocean?
Foxtrot39  [Entwickler] 10. Jan. 2023 um 9:15 
er not sure I can, wreck reactor are at 0% already so beside being highly radioactive they shouldn't blow up
Alright then. Thanks for your reply.
barodrama
Hello, just checking if the compat issues with Dynamic Europa (sub spawn in pirate mission mainly with fuel rod errors) have been fixed on the latest updates. Thanks for all your hard work.
< >
Beiträge 115 von 18
Pro Seite: 1530 50