Barotrauma

Barotrauma

Hazardous Reactors
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Foxtrot39  [ontwikkelaar] 18 jul 2021 om 17:16
Compatibility patch request section
For mods you'd like to be compatible with mine

While not a priority for me by any means il try to make it when I can
Laatst bewerkt door Foxtrot39; 21 jul 2021 om 14:16
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ITA, of course. Maybe the rods could glow that way. Also, ITA has a cool hazmat suit.
In the patch you could make the hazmat suit craftable from plastic, lead etc.
Laatst bewerkt door Krzeszny; 23 jul 2021 om 7:51
Foxtrot39  [ontwikkelaar] 23 jul 2021 om 9:09 
ITA was planned for a while but I want to make sure the main mod is about done before that, otherwise I end up having trouble knowing wich one has issue and wich doesn't
yep great ideas but need compatibility with the mother of all mod ITA ;)
I am currently using PuttPutt Extended Armory. In Lord_PuttPutts mod fully depleted fuel rods are deconstructed to obtain depleted uranium. Loading his mod over this one only gets rid of the depleted uranium functionality as far as I can see(you can still buy bullets from stations), so its not so bad, but compatibility would be nice nonetheless. I dont know on whose side it would be easier to implement.
Foxtrot39  [ontwikkelaar] 26 jul 2021 om 22:02 
well I override all the fuel rods so the deconstruction into depleted uranium is removed in that process, I can make a patch for it but don't have time to do that right now
Foxtrot39  [ontwikkelaar] 20 mrt 2022 om 6:32 
will ask mod author for what it changed compared to AM to see if a patch is actually needed or not
Foxtrot39  [ontwikkelaar] 20 mrt 2022 om 9:17 
should be compatible by just making my mod override it via load order it seems
Laatst bewerkt door Foxtrot39; 20 mrt 2022 om 9:17
No role balance compatibility=?
Foxtrot39  [ontwikkelaar] 21 dec 2022 om 14:45 
I don't modify role at all beside maybe engineer loadout so I don't see how it should have compatibility issue
I believe that this mod would be incompatible with moveable and sellable wrecks as the wreck reactor would always be extremely radioactive. Would there be a chance of fixing it as not every submarine would have their nuclear reactor meltdown while sunk in the ocean?
Foxtrot39  [ontwikkelaar] 10 jan 2023 om 9:15 
er not sure I can, wreck reactor are at 0% already so beside being highly radioactive they shouldn't blow up
Alright then. Thanks for your reply.
barodrama
Hello, just checking if the compat issues with Dynamic Europa (sub spawn in pirate mission mainly with fuel rod errors) have been fixed on the latest updates. Thanks for all your hard work.
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