Garry's Mod
[DrGBase] Dark Souls 1 Hollows Pack #1
 Acest topic a fost fixat, deci probabil este important
roachisserie chicken  [dezvoltator] 20 iun. 2021 la 7:11
Bug Reports // Change-Log
Change-Log
V1.1 - Day 2 Hotfix
--Fixed conflicting code issue with Draconic Base that prevented the Hollows from dying
--Fixed possession code oversight which made bow-crystal hollows appear to be using their shield and sword but still able to fire arrows.
++Added Infested Ghoul (No Feign); a variant on the Ghoul that doesn't pretend to be dead when spawned.

V1.2 - 04/06/21
--Fixed bugs with all ranged attacks.

Known Bugs
-
Editat ultima dată de roachisserie chicken; 4 iul. 2021 la 5:12
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mors 20 iun. 2021 la 9:32 
crystal hollow, normal hollow and infested ghoul refuse to die
roachisserie chicken  [dezvoltator] 20 iun. 2021 la 10:11 
Postat inițial de yosu:
crystal hollow, normal hollow and infested ghoul refuse to die

any errors?
when I possessed the crystal hollow with the bow I pressed r and it gave me a shield and sword but it is still the bow that keeps fir every time I attack and I switch the bow with sword
roachisserie chicken  [dezvoltator] 20 iun. 2021 la 13:07 
Postat inițial de DrAwesome2007:
when I possessed the crystal hollow with the bow I pressed r and it gave me a shield and sword but it is still the bow that keeps fir every time I attack and I switch the bow with sword

i'll check that out, thanks for reporting
I'm not sure what causes this but here ya go,





[[DrGBase] Dark Souls 1 Hollows Pack #1] lua/entities/drg_roach_ds1_h.lua:105: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. DS1_EventHook - lua/entities/drg_roach_ds1_h.lua:105
3. unknown - lua/entities/drg_roach_ds1_base.lua:319
Crille 20 iun. 2021 la 15:34 
Ive confirmed that Draconic base conflicts with this addon. When the Hollow dies it then rises up after death and keeps on walking like some sort of god.

The error message displayed in my console:

[Draconic Base] lua/includes/util.lua:207: attempt to index local 'object' (a number value)
1. IsValid - lua/includes/util.lua:207
2. v - lua/autorun/!drc_shared.lua:1531
3. Run - lua/includes/modules/hook.lua:84
4. DrG_DeathNotice - lua/drgbase/meta/entity.lua:168
5. unknown - lua/entities/drgbase_nextbot/hooks.lua:130
6. TakeDamageInfo - [C]:-1
7. callback - lua/entities/drgbase_nextbot/misc.lua:269
8. callback - lua/drgbase/meta/entity.lua:111
9. unknown - lua/drgbase/modules/timer.lua:4

[Draconic Base] lua/includes/util.lua:207: attempt to index local 'object' (a number value)
1. IsValid - lua/includes/util.lua:207
2. v - lua/autorun/!drc_shared.lua:1531
3. Run - lua/includes/modules/hook.lua:84
4. DrG_DeathNotice - lua/drgbase/meta/entity.lua:168
5. unknown - lua/entities/drgbase_nextbot/hooks.lua:130
6. TakeDamageInfo - [C]:-1
7. callback - lua/entities/drgbase_nextbot/misc.lua:269
8. callback - lua/drgbase/meta/entity.lua:111
9. unknown - lua/drgbase/modules/timer.lua:4

roachisserie chicken  [dezvoltator] 21 iun. 2021 la 8:34 
Fixed conflicting issues with Draconic base, thank you all for reports!
I get this error whenever I die to the hollow archers:

Howl was killed by drg_roach_ds1_h

[[DrGBase] Dark Souls 1 Hollows Pack #1] lua/entities/drg_roach_ds1_h.lua:105: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. DS1_EventHook - lua/entities/drg_roach_ds1_h.lua:105
3. unknown - lua/entities/drg_roach_ds1_base.lua:319 (x2)
roachisserie chicken  [dezvoltator] 4 iul. 2021 la 5:10 
Postat inițial de Howl:
I get this error whenever I die to the hollow archers:

Howl was killed by drg_roach_ds1_h

[[DrGBase] Dark Souls 1 Hollows Pack #1] lua/entities/drg_roach_ds1_h.lua:105: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. DS1_EventHook - lua/entities/drg_roach_ds1_h.lua:105
3. unknown - lua/entities/drg_roach_ds1_base.lua:319 (x2)
Fixed!
DrPepsi 9 iul. 2021 la 16:12 
Postat inițial de roach:
Postat inițial de yosu:
crystal hollow, normal hollow and infested ghoul refuse to die

any errors?
I have this problem as well, but only for the Infested Ghoul. When the IG's health reaches 0, he falls to the floor, almost immediately get back up, and resume his assault, except that his walk/run is replaced by a slow glide across the ground whilst remaining stiff as a board. Not sure if this is due to a conflict of some kind, I'll check it out to see if any of my addons could be causing this.
roachisserie chicken  [dezvoltator] 9 iul. 2021 la 16:43 
without a lua error unfortunately i can't diagnose the problem
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