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2. special poop, urine, and gas effects/types from ingesting certain materials, and/or just being able to pee or poop out magical liquids and materials instead of having to puke them out.
3. Adding onto the previous point, have additional storage areas, such as guts and bladder, in addition to the stomach that materials move between over time and determine what's happening to the materials, and if they can be peed/pooped out.
4. Perks that relate to consumption or food acquisition such as a sort of iron stomach perk which could allow you to eat any liquid or powder without harmful effects; gastral alchemy, which could process consumed materials into other materials; scavenger, getting more health out of meat and other organic materials; termite, enabling you to eat materials like wood, soil, ground, and dirt; etc.
Bug/Issue: I was using it on beta branch with other mods, so I'm not sure if this is a problem with the mod itself, often pressing E to poop doesn't work (though peeing still does) even with the prompt flashing, and the stomach the mod stores materials in seems separate from the vanilla stomach/satiation as I was at 100% but I was still starving to death with the "eat your veggies" perk.
The mod is very interesting and has fun interactions with the randomized alchemy mod, I hope you continue developing and improving this mod :)
I kind of wanted the player to be able to shoot/throw while expelling though, which wouldn't be possible if the stomach was its own slot that needed to be selected. I might include it as a toggleable setting though, it's definitely too good an idea to waste.
I actually used multiple stomach parts at first, one for unprocessed materials, one for solid waste, and one for liquid waste. I ended up scrapping it for the mono-gastric setup though, mostly in favor of simplicity. Any UI setup that I tried to come up with that used three stomach parts felt too complicated and confusing.
Like you mentioned though, it would make it possible to pee and poo out materials other than pee and poo, so I'm definitely considering adding it again, if just for that reason
I think the not-being-able-to-poop issue is due to it counting the total material amount, rather than just the poo amount. If I don't get to separating bladder and bowel soon, I'll at least try and implement separate warning messages for them.
Unfortunately Eat Your Veggies doesn't work with the mod at the moment, since it uses satiation to work :/
Since there isn't a way to control satiation levels with the current API (that I know of), I had to code a different stomach system and disable the old one. I'll try and fix that at some point
But yeah the perk ideas are awesome, I like the termite one
Interesting... maybe to circumvent possible inconveniences, you'd have to mouseover the bottle's inventory icon for it to work.
I guess I could always just include a setting to toggle it off, if some people did find it inconveinient XD
That might work, I'll try that
Additionally, some materials could react with your body depending on the part they're in, like metals, acid, poison, toxic waste causing internal bleeding in all areas, dirt/powders causing constipation in the gut, etc.
For the reactions with the gut/bladder/colon themselves, that can be pretty easily accomplished by making digestion setups for them, just with negative health benefits and blood or meat as byproducts. Until I get the stomach sections separated however, the byproducts won't be able to be moved to the bladder or colon; and if they're organic materials they'll just digest into regular urine or poo by the time they come out.
Your idea for the Gastral Alchemy perk, what would that entail exactly? Are we talking random conversions?
I just really like alchemy systems and experimentation so having it be alchemical rather than a rigid process is interesting to me, though that's just my bias lol
And for the Gastral Alchemy, I was thinking either converting common, dangerous, and/or worthless materials into valuable/useful ones. Though It'd be cool if materials not among those specified, including modded materials, could be assigned a random magical material from a list so they don't just sit there doing nothing.