Space Engineers

Space Engineers

Fancy Status Displays v2
Bane Ironhand 21 FEB 2024 a las 13:40
If FSD script runs on Programable block display can it still update LCD count?
So Got this script Loaded and seems to be working (My first)

When setting up the script the Industrial Programmable block displays the number of LCDs it is controlling on the main LCD of the block.

The Industrial programmable block has two screens the main top and the key board lower screen.

I figured I'd use the top screen to display the battery info for some visual pop. This screen was by default running the script data from the block control panel screen.
I set the top programmable Block LCD (Panel 0) on the Batteries and set the keyboard screen to clone the block text status normally on the top screen.

It displays the batteries on Panel 0 and the text that would be displayed on on panel 0 on panel 1 but no longer updates because I assume the script overrides the default displays.

Is there anyway to format the second screen to auto update as you add more LCDs into the scripts function?

Screenshot of what I'm attempting
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3165598934
< >
Mostrando 1-6 de 6 comentarios
Ekuah  [desarrollador] 21 FEB 2024 a las 23:46 
@Bane Ironhand
Could you share the CustomData field of your programmable block?
Ekuah  [desarrollador] 14 MAR 2024 a las 8:51 
Sorry, I can't access those screenshots
Bane Ironhand 14 MAR 2024 a las 18:17 
Sorry bout that it apparently didn't update the status to public when I did the screenshots. Told it to but it didn't probably missed something. Anyway here they are again

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3182669507
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3182669556
Ekuah  [desarrollador] 15 MAR 2024 a las 10:03 
Okay.
I have found the issue.
It was some code residue from before FSD was completely sprite based
Update to FSD Version 37u

And maybe use this config in the CustomData field of the PB:
FSD options: NoSubGrids NoScrolling NoNames ShowStats Panel 0 Battery, FrameColor(55,0,0) Scale=1.5 Panel 1 Automaton Programmable Block [FSD], Clone:0 Center Fontsize=0.7 Position(125,-20) EndStats
Última edición por Ekuah; 15 MAR 2024 a las 10:03
Bane Ironhand 11 ABR 2024 a las 14:30 
Thank you very much.

Once I boomered my way into making the script update it worked just fine.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3219578182
< >
Mostrando 1-6 de 6 comentarios
Por página: 1530 50