RimWorld

RimWorld

[LTO] Colony Groups
Yellow errors
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID TacticalGroups.ColonyGroup1, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.DebugLoadIDsSavingErrorsChecker:RegisterDeepSaved (object,string)
Verse.Scribe_Deep:Look<TacticalGroups.ColonyGroup> (TacticalGroups.ColonyGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<TacticalGroups.ColonyGroup> (System.Collections.Generic.List`1<TacticalGroups.ColonyGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<TacticalGroups.ColonyGroup> (System.Collections.Generic.List`1<TacticalGroups.ColonyGroup>&,string,bool,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Map, TacticalGroups.ColonyGroup> (System.Collections.Generic.Dictionary`2<Verse.Map, TacticalGroups.ColonyGroup>&,string,Verse.LookMode,Verse.LookMode,System.Collections.Generic.List`1<Verse.Map>&,System.Collections.Generic.List`1<TacticalGroups.ColonyGroup>&,bool,bool,bool)
TacticalGroups.TacticalGroups:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,bool,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
Verse.GameDataSaveLoader/<>c:<SaveGame>b__28_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
Verse.GameDataSaveLoader:SaveGame (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

and

TacticalGroups.ColonyGroup was already deepsaved at .
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.DebugLoadIDsSavingErrorsChecker:RegisterDeepSaved (object,string)
Verse.Scribe_Deep:Look<TacticalGroups.ColonyGroup> (TacticalGroups.ColonyGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<TacticalGroups.ColonyGroup> (System.Collections.Generic.List`1<TacticalGroups.ColonyGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<TacticalGroups.ColonyGroup> (System.Collections.Generic.List`1<TacticalGroups.ColonyGroup>&,string,bool,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Map, TacticalGroups.ColonyGroup> (System.Collections.Generic.Dictionary`2<Verse.Map, TacticalGroups.ColonyGroup>&,string,Verse.LookMode,Verse.LookMode,System.Collections.Generic.List`1<Verse.Map>&,System.Collections.Generic.List`1<TacticalGroups.ColonyGroup>&,bool,bool,bool)
TacticalGroups.TacticalGroups:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,bool,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
Verse.GameDataSaveLoader/<>c:<SaveGame>b__28_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
Verse.GameDataSaveLoader:SaveGame (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()


Logs: https://gist.github.com/HugsLibRecordKeeper/28701f4d6f0b56e1d24e1ed74979e8c8