RimWorld

RimWorld

[LTO] Colony Groups
1,608 Comments
dvdmcwilliams 4 Sep @ 7:58am 
Fixed my problem with rimsort (Textures option/optimize textures).
VitaKaninen 3 Sep @ 6:30am 
Yes, click the gear icon under the group button.
zecher 3 Sep @ 6:27am 
I would like to ask if there is any way to make the width of the colonist column longer (so that more can be displayed in the same row)? I prefer a larger avatar frame, but I don't want the number of lines to increase.
Midwestern Shinji 31 Aug @ 6:53pm 
I'd like to reiterate my issue where I tell my pawns they don't have to recolor their apparel yet they keep recoloring their apparel
onetics 31 Aug @ 6:45pm 
update for broken graphics; I used RimPy texture conversion, and simply reverse it by deleting the converted files, now its fixed
Aurorean 30 Aug @ 3:06pm 
Agreed with the previous two posts. Recent Rimworld update makes red Xs all over the colony bar.
onetics 30 Aug @ 4:51am 
broken graphics, X marks
ELF SLAYER 30 Aug @ 1:34am 
The most recent update broke the graphics. Probably has something to do with them enabling .dds files
meandSSH 29 Aug @ 8:36pm 
Is it possible to make it work with Useful Marks?
dvdmcwilliams 29 Aug @ 5:50pm 
All my pawns shows as interrogation marks, yesterday it was working ok.
Midwestern Shinji 29 Aug @ 2:22pm 
I have an issue where after I tell my pawns they don't have to recolor their apparel they keep recoloring their apparel
Vyantri 27 Aug @ 8:51am 
Does anyone have an issue where some colonists simply don't appear on the bar? For me that's like 3 in my total colony of less than 70 pawns. Also, it doesn't show imprisoned colonists. Before, I'm sure that it used to show their portrait but with bars over it to signify they are in jail right now.
ThatFatGuyML 25 Aug @ 9:18am 
is there a way to prevent mechs who join a caravan from coming back and joining the colony tab?
Arnold Jefferson 23 Aug @ 11:29am 
Hi, I like the mod, but how can I remove the flashing Red Vital Signs icon from my colonists bar when someone's low hp? Pretty annoying. Thanks.
Baccalon 21 Aug @ 3:31am 
"^phones usually don't show this entire menu graphic"

You seem like a really thoughtful person :meepstarry: thanks
⚡ÆLP⚡ 19 Aug @ 5:57pm 
same
V ! P 17 Aug @ 7:54am 
damm i got so much FPS after i removed this mod

:Sadclot:

to bad i love this mod. rip
Albatros 16 Aug @ 9:33am 
Hello, seems not working with Grouped Pawn List anymore.
Danyule 13 Aug @ 11:16am 
There is a 50% white opacity panel behind all colonists. Its something you can click on to bring camera to attention. It's useful but it's kind of ugly. I am not sure how to fix it
Darth Diabetus 10 Aug @ 5:16pm 
@Dr. Wicked I can confirm your confirmation. Happens all the time. Temporary workaround is to turn on/off (opposite of whatever you have) the "disable label background" option in settings, but it only works for a while.
Dr. Wicked 8 Aug @ 11:31am 
Aw man, I see they haven't addressed the bug with the misaligned portraits and their respective clickable area. It's especially noticeable when you try to cast something on a colonist by clicking on them in the bar, try it, you'll see what I mean.

The bug has been there for years and for me it's probably the only deal breaker but it still has.
VitaKaninen 8 Aug @ 5:20am 
Glad to hear it!
neonick777 8 Aug @ 2:32am 
@VitaKaninen Thank you so much for your help and patience!
I had missed the little gear icon altogether - either from my bad eye sight or sheer incompetence. :/ I found it and it works perfectly. :)
VitaKaninen 7 Aug @ 8:01am 
When you read what is in the mod options window it says: "Options for Colony Groups can be found in-game using the gear icon located beneath the Create Group Button".
https://imgur.com/a/OiVxo71
neonick777 7 Aug @ 6:26am 
@VitaKaninen I don't know how to show that mod options screen (the one your picture shows). I have looked twice over everything in the mod or 'Options' -> 'Mod options' but I cannot find how to display it. Probably because I'm blind to some button or where to click.
And thank you very much for narrowing down my problem to the root cause!
Critical32 6 Aug @ 9:36am 
I'm using a translator, sorry if it seems rude. I like both modes and would really like to use them together.
Critical32 6 Aug @ 9:31am 
It is written that it is compatible with job in bar, but when the two are used together, the function that displays job in bar after save/load does not work.

Unfortunately, no error log is generated. Removing the colony group from the save will fix the issue.
VitaKaninen 5 Aug @ 2:45pm 
@neonick777, not sure what to tell you. It is the section labeled "Display Weapons".
https://imgur.com/a/IrHGq2k
neonick777 5 Aug @ 12:39pm 
@VitaKaninen I cannot find any setting for showing weapons in the mod. Please advice? :)

(I know where the vanilla game setting is changed and that is set to show weapons when drafted.)
Darth Diabetus 4 Aug @ 10:43pm 
Also I get huge lag spikes whenever I open the "orders" tab.
Darth Diabetus 4 Aug @ 10:30pm 
Seems like there's still an active feedback loop issue with Achtung!

I'm trying to get logs but it doesn't seem to trigger any.
VitaKaninen 4 Aug @ 8:25am 
@neonick777, did you open the settings for Colony Groups? also the base game has similar settings, that you may need to change as well.
JM445 4 Aug @ 7:07am 
As mentionned earlier, when having empty maps like undeground stockpiles or grav'anchored maps, the mod keeps an empty grey box for that map at the top of the screen. The mod is completely unusable after 3 or 4 grav anchors...
neonick777 4 Aug @ 5:54am 
When drafted pawns no longer show their weapons under portraits at the top. De-activating the mod and the weapons appear again.
A compatibility issue reported on 20th July reported problems with Useful Marks. I don’t have that (nor anything like it). I need to see what weapons each pawn have.
Any ideas?
WeskerMo 4 Aug @ 4:39am 
Order pursing enemies will make pawns wandering endlessly, as someone mentioned before.
ppaz 2 Aug @ 1:49am 
different maps and underground installations that has been visited but no longer has a pawn inside is still shown at the top.
Ascaris 1 Aug @ 4:12am 
Hi, i have a problem where in the groups tab there are multiple portraits of the same pawn clogging up the UI. Does anyone know how to fix this?
K3NK3DO 30 Jul @ 8:09am 
Hex, you have to save the game and reload, it's the only way so far. I've uninstall for this reason hoping they'll fix it soon. currently using defensive position mod till this gets fixed.
HeX 29 Jul @ 2:53pm 
new to the mod so... I gave my first order using this mod to pursue fleeing enemies... Now the enemies are all dead or escaped the map and my pawns are just wandering around confused... How do I cancel my order? Or get my pawns to go back to their normal duties??? repeated un/drafting does not help at all...
Turk 29 Jul @ 1:03pm 
Is there an option to remove the background that the colony groups has?
CurtimusPrime92 29 Jul @ 4:51am 
@zuntatfan try unsubscribing, wait 30 seconds, then resubscribe to the mod
zuntatafan 29 Jul @ 4:50am 
Hey there I updated to the latest version but it was still showing as not 1.6 compatible. Is this just a problem on steam's end?
Darth Diabetus 27 Jul @ 11:13am 
Does this mod have formation marching? E.g. when I move my Pawns into a specific formation and then move them as a group will they maintain their formation?
VeryPog 27 Jul @ 5:08am 
Is it possible to add a choice of combat stimulants, and the ability to take more than one type of stimulants.
I installed the mod mainly for the function of mass use of combat stimulants. But it turned out that it is impossible to choose or assign combat stimulants. The pawns themselves choose one of those that are available.
VeryPog 27 Jul @ 5:02am 
@moonpigeon96 same.
Only this mod and Harmony are used. After using the pursue fleeing enemies option, the pawns wander endlessly. In combat mode, they do not obey commands, turning on and off combat mode does not change anything. Only saving and loading helps.
InqJovan 26 Jul @ 8:56pm 
Does anyone know if there is a lighter version of the mod? I really just want to be able to group them and that's all
Luminous 26 Jul @ 3:22pm 
I just discovered this mod, sucks if it has some performance issues, but it has so many useful features that I'm just gonna ignore them. Defensive positions, mass take go-juice, order to go to the hospital?? goated mod
Aizuki 25 Jul @ 6:27pm 
how can i permanently disable Dot Indicator below Group Icon? so far i use Gravship and every travel i made it reset with Colony 2 instead Colony 1
Greeve 24 Jul @ 8:40am 
Great Mod! Is there a way to keep a grp "extended" ? so i can have some grps extended if i want to see the pawns.
lydocia 24 Jul @ 1:22am 
Hi, am I doing something wrong? Every time I move around with my gravship, my colony name resets to "Colony 2" or whatever number.