RimWorld

RimWorld

ReGrowth 2
World Map Beautification Project, does not work for me.
Is this bugged at the moment?
< >
Showing 1-8 of 8 comments
Rohzdear 11 Aug @ 5:16pm 
Same, the better textures for the world map seem to be not working, even when enabled.
Rohzdear 11 Aug @ 6:26pm 
Specifically, the error involved seems to be:

[Map Mode Framework] BiomesKitWorldLayer [ReGrowthCore] not found. Render patch not applied.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch3(System.String)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.Core.Error(System.String text)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.PatchWorldLayer(System.String assemblyName, System.String worldLayerName, System.Func`2[MapModeFramework.DrawSettings,System.Boolean] setting)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.ApplyPatches()
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.GetAssemblies()
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.Core.<.ctor>b__4_0()
[Loading Progress, ilyvion.LoadingProgress.dll] ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches+<ExecuteToExecuteWhenFinished>d__2.MoveNext() at /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/LongEventHandler_ExecuteToExecuteWhenFinished_Patches.cs:155
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentEnumeratorEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Core, Assembly-CSharp.dll] Verse.Root.Update()
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
Helixien  [developer] 12 Aug @ 11:18am 
Because... as said many times in the comments.... its no longer in this mod. It will be its own module later this week.
Deggial 12 Aug @ 12:02pm 
It might be easier, if you scrap it from the mod content list so nobody would have a wrong idea.
Last edited by Deggial; 12 Aug @ 12:03pm
Thale 12 Aug @ 8:01pm 
Maybe update the main mod description if it is no longer part of the mod? Not everyone see the comments especially if they get buried.
kishkuma 15 Aug @ 10:45pm 
Wow yeah I totally missed that. I just read the mod description and thought it was still in. Never even saw the comments about it sorry. :(

Also, the mod option for New World Map Textures, I thought that is what that was.
Last edited by kishkuma; 15 Aug @ 10:46pm
Mold 29 Aug @ 6:48am 
Really hate that I have to tab back multiple pages in comments to research why features in the mod description aren't actually in the 1.6 iteration of the mod. Surely updating the section of the description pertaining to it is better than repeatedly needing to state that it's no longer in the mod ad infinitum.
Mold 29 Aug @ 6:53am 
As it's been roughly two weeks past the ETA for the separate module (No harm in that, work at your own pace. That latest update for winter tree textures is going to be a pain, I'm sure.), anyone wanting it in their game sooner can get away with a version of the former World Map Beautification Proejct (Continued), provided they edit out the no longer valid incompatibility message.
< >
Showing 1-8 of 8 comments
Per page: 1530 50