RimWorld

RimWorld

ReGrowth 2
WiseCog 11. aug. kl. 16:32
World Map Beautification Project, does not work for me.
Is this bugged at the moment?
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Rohzdear 11. aug. kl. 17:16 
Same, the better textures for the world map seem to be not working, even when enabled.
Rohzdear 11. aug. kl. 18:26 
Specifically, the error involved seems to be:

[Map Mode Framework] BiomesKitWorldLayer [ReGrowthCore] not found. Render patch not applied.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch3(System.String)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.Core.Error(System.String text)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.PatchWorldLayer(System.String assemblyName, System.String worldLayerName, System.Func`2[MapModeFramework.DrawSettings,System.Boolean] setting)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.ApplyPatches()
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.GetAssemblies()
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.Core.<.ctor>b__4_0()
[Loading Progress, ilyvion.LoadingProgress.dll] ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches+<ExecuteToExecuteWhenFinished>d__2.MoveNext() at /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/LongEventHandler_ExecuteToExecuteWhenFinished_Patches.cs:155
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentEnumeratorEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Core, Assembly-CSharp.dll] Verse.Root.Update()
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
Helixien  [udvikler] 12. aug. kl. 11:18 
Because... as said many times in the comments.... its no longer in this mod. It will be its own module later this week.
Deggial 12. aug. kl. 12:02 
It might be easier, if you scrap it from the mod content list so nobody would have a wrong idea.
Sidst redigeret af Deggial; 12. aug. kl. 12:03
Thale 12. aug. kl. 20:01 
Maybe update the main mod description if it is no longer part of the mod? Not everyone see the comments especially if they get buried.
kishkuma 15. aug. kl. 22:45 
Wow yeah I totally missed that. I just read the mod description and thought it was still in. Never even saw the comments about it sorry. :(

Also, the mod option for New World Map Textures, I thought that is what that was.
Sidst redigeret af kishkuma; 15. aug. kl. 22:46
Mold 29. aug. kl. 6:48 
Really hate that I have to tab back multiple pages in comments to research why features in the mod description aren't actually in the 1.6 iteration of the mod. Surely updating the section of the description pertaining to it is better than repeatedly needing to state that it's no longer in the mod ad infinitum.
Mold 29. aug. kl. 6:53 
As it's been roughly two weeks past the ETA for the separate module (No harm in that, work at your own pace. That latest update for winter tree textures is going to be a pain, I'm sure.), anyone wanting it in their game sooner can get away with a version of the former World Map Beautification Proejct (Continued), provided they edit out the no longer valid incompatibility message.
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