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World Map Enhanced seemed to work fine in my try, at least it didn't throw errors.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3564688259
You are welcome ^_^
Addons:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2382822044
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2380940681
About 1000 errors like this: "Could not resolve cross-reference to RimWorld.BiomeDef named <somebiome>"
A few dozen errors like this: "Exception loading def from file Biomes_FeraliskInfestedJungle.xml: System.ArgumentException: Could not find type named BiomesKit.BiomesKitControls from node <li Class="BiomesKit.BiomesKitControls">"
Full log with WMBP and no errors: https://gist.github.com/D3nnis3n/df06266508fae191d526f0ee420ce12a
Full log with ReGrowth 2 and errors:
https://gist.github.com/D3nnis3n/9ec9c97a5b7f7685309c84fcfcc3bb81
thank god someone could quickly tell me that it was regrowth2 and had options for disabling it.
1 [20:49:29] [ReGrowth 2] Patch operation ModSettingsFramework PatchOperationModOption(count-1, lastFailedOperation=Verse PatchOperationReolacei/Defs/ThineDefl@Name = "ChunkBase"V/eraohicData/texPath1)
- RG RockChunksTextures failed of an object
[20:49:38] Exception in ConfigErrors() of Surface: System.NullReferenceException: Object reference not set to an instance Ref 808603801
[ReGrowth 2] Patch operation ModSettingsFramework.PatchOperationModOption(count=16, lastFailedOperation=Verse.PatchOperationAddModExtension(/Defs/BiomeDef[defName="DankPyon_AncientForest"])) - RG_WorldMapBeautificationProject failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2260097569\1.6\Patches\_ModSettings\Toggleable-Patches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Cheers for that =3
If you mean the beautification then this mod is doing it for 1.6.
Here are my latest Thrumbos in the order they were born from left to right: https://imgur.com/a/eQ3QgPN
1. can you make smart farming to be able to set default farming policy in mod settings?
2. when selecting multiple growing zones, there is a button (f) to set all zones to the same farming policy, but what it actually do is just to apply a click on all zones. like, if you have one zone at "on" and another at "smart", when you click that button, the "on" one will be changed to "smart", but the "smart" one will be changed to "force", which makes the feature partly broke.
My Observations are mainly based on dubs performance analyzer showing me an average of .8ms per tick for the "DoSteadyEffects" Method that is only patched by this mod.
Honestly, I can't even tell for sure if this mod is soley responsible, but without a way to turn off the patch that wouldn't also remove all the other features of this mod, this is my best guess.
Full Log: https://gist.github.com/JennyIsLivid/26ca905e42b36e1008347e30f2332291
Error line begins at 1586 & include a comment full of a seperate log it produced if it can't be found within the gist.
It really complements wmbp
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2523248314