Garry's Mod
No More Room In Hell SNPCs
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Freezer 30 ENE 2014 a las 2:56
Done!
I don't know if you notice Dr.Vrej,but in the actual game,most of them are slow zombie.They rarely run.You can see 1 running zombie out of 10,so i would like you to....oh and tell me when the broken animation is fixed
Última edición por DrVrej; 22 JUN 2014 a las 10:39
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Skeletorso 30 ENE 2014 a las 12:20 
Actually, it's put in the lore that running zombies are basically all fresh zombies, which is why when a teammate dies the zombie runs. Rigor Mortis sets in later on and they become slow but quite frankly the runners aren't all that uncommon.
Freezer 31 ENE 2014 a las 0:48 
Publicado originalmente por Meowmix:
Actually, it's put in the lore that running zombies are basically all fresh zombies, which is why when a teammate dies the zombie runs. Rigor Mortis sets in later on and they become slow but quite frankly the runners aren't all that uncommon.
yeah but that still doens't change the fact that most zombie in NMRIH are walkers
WaffleTime 1 FEB 2014 a las 13:30 
i would say that there should be walking zambies
Rashataan Vuul 1 FEB 2014 a las 16:24 
I'd like to have walkers as well
Nomyhoe 16 FEB 2014 a las 21:18 
i like em better running scarier!:~
Thad 7 MAR 2014 a las 17:45 
Personally, I find running zombies add a great deal of a challenge, so im cool with it :3
Steenbobeen 11 MAR 2014 a las 18:23 
Walking zombie is better.
IBIZA 1995 KZI 22 MAR 2014 a las 3:29 
I hate runners in the game,they can attack you before you even swing your bat/fubar/axe xd
:tank:
DrVrej  [desarrollador] 20 ABR 2014 a las 20:50 
Would you guys be okay if I made a walking version of this SNPCs but useing their Idle animations. Or do you guys want to me to try to put Half Life 2 Zombie animations?
Bud the C.H.U.D. ♠ 20 ABR 2014 a las 22:56 
No half-life 2 animations please. I am soooooo sick of those I could kill myself.
DrVrej  [desarrollador] 20 ABR 2014 a las 23:13 
So the idle animation?
Publicado originalmente por King Gay:
No half-life 2 animations please. I am soooooo sick of those I could kill myself.
Bud the C.H.U.D. ♠ 20 ABR 2014 a las 23:40 
I guess whatever is the best option for you. Is there also a way to change their AI so sneaking around them is a viable option.
DrVrej  [desarrollador] 21 ABR 2014 a las 9:41 
I have always wanted to make a way that if the player is sneaking, there see distance will be divided by 2. So if it is 5000 feet let's say, it would be 2500 feet

Publicado originalmente por King Gay:
I guess whatever is the best option for you. Is there also a way to change their AI so sneaking around them is a viable option.
DrVrej  [desarrollador] 23 ABR 2014 a las 13:53 
IMPORTANT NEWS: One of my friends knows animating and today he showed me how to fix animations to work with Garry's Mod! So my plan is to fix the flinching and walking animations, once I am done fixing them, I can add flinching for the zombies and walking zombies! But remember by this the next update will be a bit delayed.
Freezer 24 ABR 2014 a las 3:59 
Publicado originalmente por DrVrej:
IMPORTANT NEWS: One of my friends knows animating and today he showed me how to fix animations to work with Garry's Mod! So my plan is to fix the flinching and walking animations, once I am done fixing them, I can add flinching for the zombies and walking zombies! But remember by this the next update will be a bit delayed.

how delayed?nevermind,great job,been waiting for this,thank you and good luck

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