Garry's Mod
No More Room In Hell SNPCs
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Done!
I don't know if you notice Dr.Vrej,but in the actual game,most of them are slow zombie.They rarely run.You can see 1 running zombie out of 10,so i would like you to....oh and tell me when the broken animation is fixed
Editat ultima dată de DrVrej; 22 iun. 2014 la 10:39
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Actually, it's put in the lore that running zombies are basically all fresh zombies, which is why when a teammate dies the zombie runs. Rigor Mortis sets in later on and they become slow but quite frankly the runners aren't all that uncommon.
Freezer 31 ian. 2014 la 0:48 
Postat inițial de Meowmix:
Actually, it's put in the lore that running zombies are basically all fresh zombies, which is why when a teammate dies the zombie runs. Rigor Mortis sets in later on and they become slow but quite frankly the runners aren't all that uncommon.
yeah but that still doens't change the fact that most zombie in NMRIH are walkers
i would say that there should be walking zambies
I'd like to have walkers as well
Nomyhoe 16 febr. 2014 la 21:18 
i like em better running scarier!:~
Thad 7 mart. 2014 la 17:45 
Personally, I find running zombies add a great deal of a challenge, so im cool with it :3
Walking zombie is better.
I hate runners in the game,they can attack you before you even swing your bat/fubar/axe xd
:tank:
DrVrej  [dezvoltator] 20 apr. 2014 la 20:50 
Would you guys be okay if I made a walking version of this SNPCs but useing their Idle animations. Or do you guys want to me to try to put Half Life 2 Zombie animations?
No half-life 2 animations please. I am soooooo sick of those I could kill myself.
DrVrej  [dezvoltator] 20 apr. 2014 la 23:13 
So the idle animation?
Postat inițial de King Gay:
No half-life 2 animations please. I am soooooo sick of those I could kill myself.
I guess whatever is the best option for you. Is there also a way to change their AI so sneaking around them is a viable option.
DrVrej  [dezvoltator] 21 apr. 2014 la 9:41 
I have always wanted to make a way that if the player is sneaking, there see distance will be divided by 2. So if it is 5000 feet let's say, it would be 2500 feet

Postat inițial de King Gay:
I guess whatever is the best option for you. Is there also a way to change their AI so sneaking around them is a viable option.
DrVrej  [dezvoltator] 23 apr. 2014 la 13:53 
IMPORTANT NEWS: One of my friends knows animating and today he showed me how to fix animations to work with Garry's Mod! So my plan is to fix the flinching and walking animations, once I am done fixing them, I can add flinching for the zombies and walking zombies! But remember by this the next update will be a bit delayed.
Freezer 24 apr. 2014 la 3:59 
Postat inițial de DrVrej:
IMPORTANT NEWS: One of my friends knows animating and today he showed me how to fix animations to work with Garry's Mod! So my plan is to fix the flinching and walking animations, once I am done fixing them, I can add flinching for the zombies and walking zombies! But remember by this the next update will be a bit delayed.

how delayed?nevermind,great job,been waiting for this,thank you and good luck

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