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anyways, I'd suggest maybe adding events for some nations who attempted colonization, but in the end failed, like Sweden or Kurland
eh youre right but its quite a stretch for the scope of this mod
There were many more in all of the Americas wherever there was a big slave population. Since Eu4's system is incapable of reproduzing asymmetric warfare, the only way to make it a threat is by bringing massive numbers under generals with high manuever.
The revolt would spawn in a randon province in the Americas with the goal to occupy the entire state of the same province. If successful, this would generate a republic with a tag based on the state it spawned and its culture changing to Afro (insert colonial region).
I can't code, so I don't know if any of my suggestions are possible/viable. But if you are interested in the Brazilian one, I can translate wharever you need from Portuguese sources.
im all good with the historical sources, but thanks for the offer. the flavour text in events is usually just a brief overview of the historical situation
2. Any thoughts on either making the mod compatible with the extended timeline mod or adding more years to the game?
In one instance, the first center of reformation (CoR) plopped in Ragusa, but more importantly this made the CoR convert all the remaining non protestant provinces giving you 0 time to fight back. This kills catholocism if you are not playing within the HRE because (ironically) you need to fight the emperor if you want to convert the CoR (or fight the reformation).
In addition to this, the emperor didn't fight the reformation and soon all of Europe was converted. The War of the protestant reformation was a 5 vs 25 slaughter with the emperor losing and ending up converting to Protestant or Reformed.
I really like most of what you did with the mod but with regards to the reformation... This ain't it chief.
Keep up with the good work :)