Stellaris

Stellaris

Acquisition of Technology
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Ben_D⚜ 16. mai 2022 kl. 15.27
Mod Suggestion
Hello Frag Jacker,

I see you've emptied out the discussions section on your mod page, which isn't a bad thing :). I posted here a while ago about the graphics of habitats in conjunction with the Machine Shipset mod, which you ultimately addressed in due time. It leaves me to wonder if it's still alright to post here, though.

I'll assume that I can and go ahead with something else that caught my attention a while ago now; a job given by the Extra-dimensional Experimentation resolution by the Galactic Community is unaccounted for in the buildings made by A.C.o.T. & A.o.T.. The resolution is as follows:

resolution_galacticstudies_extradimensional_experimentation

This resolution gives access to an extra job on a planet with (vanilla) Advanced Research Facilities through a planetary decision:
job_dimensional_portal_researcher_add

I'll say that I know that you know all about this already, but I'm just being overly specific to make sure I don't miscommunicate. I'll say that I don't expect any of this to be done, of course, because it's just a suggestion.

I dug into your files again and ended up searching through these ones:
\2178603631\common\buildings\z_aot_ae_buildings_overwrite.txt
\2178603631\common\buildings\z_aot_stellarite_buildings.txt

A.C.o.T. has it the relevant building for the Delta Tier:
\1419304439\common\buildings\acot_00_delta_buildings.txt

I'm sure you know the file directory quite well at this point, so I'll just move on here. I'll also assume that you can easily compare the changes I've made, but I can make it clearer if needed.

In the Alpha tier building file, I did the following (starting at line 2748):
building_ae_enigmatic_lab = { base_buildtime = 680 can_build = no can_demolish = yes category = research allow = { has_ascended_capital = yes } upgrades = { building_stellarite_enigmatic_lab } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes } } modifier = { job_acot_researcher_add = 4 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } } modifier = { job_acot_researcher_drone_add = 4 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes is_galactic_community_member = yes } is_active_resolution = "resolution_galacticstudies_extradimensional_experimentation" has_modifier = pm_extradimensional_experimentation } modifier = { job_dimensional_portal_researcher_add = 1 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes is_galactic_community_member = yes } is_active_resolution = "resolution_galacticstudies_extradimensional_experimentation" has_modifier = pm_extradimensional_experimentation } modifier = { job_dimensional_portal_researcher_gestalt_add = 1 } } resources = { category = planet_buildings cost = { minerals = 50 sr_dark_matter = 500 acot_sr_dark_energy = 500 } produces = { trigger = { has_modifier = acot_modifier_ascended_city } physics_research = 50 engineering_research = 50 society_research = 50 } upkeep = { trigger = { has_modifier = acot_modifier_ascended_city } sr_dark_matter = 4 acot_sr_dark_energy = 4 } upkeep = { trigger = { owner = { is_galactic_community_member = yes } is_active_resolution = "resolution_galacticstudies_extradimensional_experimentation" planet = { has_modifier = pm_extradimensional_experimentation } } sr_zro = 1 } } prerequisites = { "tech_ae_enigmatic_lab" } ai_weight = { weight = 50 modifier = { factor = 0 owner = { has_monthly_income = { resource = sr_dark_matter value <= 3 } } } modifier = { factor = 0 owner = { has_monthly_income = { resource = energy value <= 10 } } } } }

In the Sigma tier building file, I did the following (starting at line 1455):
building_stellarite_enigmatic_lab = { base_buildtime = 900 can_build = no can_demolish = yes category = research allow = { has_stellarite_capital = yes } upgrades = { building_phanon_enigmatic_lab } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes } } modifier = { job_stellarite_researcher_add = 4 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } } modifier = { job_stellarite_researcher_drone_add = 4 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes is_galactic_community_member = yes } is_active_resolution = "resolution_galacticstudies_extradimensional_experimentation" has_modifier = pm_extradimensional_experimentation } modifier = { job_dimensional_portal_researcher_add = 1 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes is_galactic_community_member = yes } is_active_resolution = "resolution_galacticstudies_extradimensional_experimentation" has_modifier = pm_extradimensional_experimentation } modifier = { job_dimensional_portal_researcher_gestalt_add = 1 } } resources = { category = planet_buildings cost = { energy = 2000 minerals = 2000 acot_sr_stellarite = 800 } upkeep = { energy = 20 acot_sr_stellarite = 10 sr_dark_matter = 5 #Mod Pack: added upkeep acot_sr_dark_energy = 5 #Mod Pack: added upkeep } upkeep = { trigger = { owner = { is_galactic_community_member = yes } is_active_resolution = "resolution_galacticstudies_extradimensional_experimentation" planet = { has_modifier = pm_extradimensional_experimentation } } sr_zro = 1 } } prerequisites = { "tech_stellarite_enigmatic_lab" } ai_weight = { weight = 50 modifier = { factor = 0 owner = { has_monthly_income = { resource = sr_dark_matter value <= 3 } } } modifier = { factor = 0 owner = { has_monthly_income = { resource = energy value <= 10 } } } } }

The Delta Tier building in A.C.o.T.'s directory also needs the same thing done (which I have done). I won't post it here since I think the idea comes across effectively at this point. I guess that would be up to you and the main man Chirumiru.

Thoughts?
Sist redigert av Ben_D⚜; 16. mai 2022 kl. 15.28
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Frag Jacker  [utvikler] 17. mai 2022 kl. 4.50 
Oh that is actually very nice!

Thanks for bringing that up to my attention. I particularly like code suggestions :3. What I'd like even more if you could make this to be a Pull Request over on my AoT repo on Github https://github.com/Fragjacker/Acquistion-of-Technology/pulls :steamhappy:. It's the cleanest and easiest way to incorporate changes!
Ben_D⚜ 17. mai 2022 kl. 5.09 
Alright, I'll see to it later today then. Thanks for the reply.
Ben_D⚜ 17. mai 2022 kl. 9.50 
So, I hope I went about it the right way. I'm not that experienced with GitHub. The changes are uploaded, along with some other stuff within those files. Of course, these are simply suggestions, and I don't expect any of them to be considered, let alone implemented. I state my case in the notes of the upload. I'm curious about what you think.

Edit: if you're inclined to do so, feel free to add me to your contact list(s).
Sist redigert av Ben_D⚜; 17. mai 2022 kl. 9.53
Frag Jacker  [utvikler] 18. mai 2022 kl. 5.16 
I see that you forked the AoT repo but you're not done yet. You need to clone this repository to your computer, then drop the changes you've made to that folder. Once you did that you need to commit and push these changes in order to appear inside your fork. Once done you can open the actual pull request to merge everything into the original AoT repository used for the live version.

https://docs.github.com/en/repositories/creating-and-managing-repositories/cloning-a-repository

For a beginner I would also suggest getting a GUI client like https://www.sourcetreeapp.com/ this should help getting your files pushed to Github.
Ben_D⚜ 18. mai 2022 kl. 6.09 
Man, GitHub is not for the faint-hearted.... Thanks for the info. I'll try again later today.
Sist redigert av Ben_D⚜; 18. mai 2022 kl. 7.32
Frag Jacker  [utvikler] 18. mai 2022 kl. 7.11 
I admit that Git has a somewhat steep learning curve for a beginner but it's definitely worth it. It's the industry standard for collaboratively managing software projects. :steamhappy:
Ben_D⚜ 18. mai 2022 kl. 9.14 
Alrighty, 2nd attempt at using GitHub now done. I feel like I have less than half a clue as to what I'm doing with GitHub lol, hopefully my improvisation doesn't frustrate you too much.
Ben_D⚜ 20. mai 2022 kl. 4.38 
3rd attempt at a refined update and proposal is now done.
Frag Jacker  [utvikler] 29. mai 2022 kl. 4.53 
Alright most of your changes have been adopted to the public version, congrats!
Ben_D⚜ 29. mai 2022 kl. 18.16 
I appreciate your consideration! There aren't many people that would do what you do, so thank you.
unit6484 1. sep. 2023 kl. 12.27 
Please, for God's sake, rework the Leader Resurrection system.

It's completely ruined my game.

I've already taken over half the galaxy and finally finished off Phanon.

And now this window has popped up for me - no one has died, but now I can't close it.

More precisely, I can - I have already closed two hundred windows, but under it all are new.

There is a Resurrection Device mod - it does not suffer from such false positives, you can use its principle as a basis.
Frag Jacker  [utvikler] 2. sep. 2023 kl. 7.50 
Opprinnelig skrevet av unit6484:
Please, for God's sake, rework the Leader Resurrection system.

It's completely ruined my game.

I've already taken over half the galaxy and finally finished off Phanon.

And now this window has popped up for me - no one has died, but now I can't close it.

More precisely, I can - I have already closed two hundred windows, but under it all are new.

There is a Resurrection Device mod - it does not suffer from such false positives, you can use its principle as a basis.
This issue should be fixed as of now. Just pushed an update for it. Now only leaders who have drank the Phanon KoolAid before are eligible at all for resurrection.
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