Left 4 Dead 2

Left 4 Dead 2

xdReanimsBase (L4D2) Anim Mods base
 Este tópico foi afixado, então deve ser importante
xdshot  [desenvolvedor(a)] 8/jun./2020 às 18:57
How to create reanimation mods
Very short how-to

  1. Import character model into modelling program, decompiled one is preferred.
  2. Create desired animation and export it to smd or dmx. It must have same bones setup heirarchy as model's.
  3. Take .qc file from decompiled animation mdl. Remove all $animations, $sequences and $modelname. Keep everything else as is.
  4. Set $modelname to "xdreanims/<CHARACTER_NAME>_slot_<SLOT_NUMBER>.mdl", where <CHARACTER_NAME> is character name (list is below) and <SLOT_NUMBER> is desired slot from 1 to 48 with 3 digits. Example for mod for bill to slot 7: $modelname "xdreanims/bill_slot_007.mdl"
  5. Add replacement sequence(s) with names of original ones to replace. Browse for original qc. If it has Activity assigned, it must be preserved.
  6. Compile, test, redistribute.

Also, be nice. Don't redistribute base addon. Instead add it as dependency.
Última edição por xdshot; 6/dez./2022 às 16:58
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xdshot  [desenvolvedor(a)] 29/jun./2020 às 17:35 
Characters for l4d2:
  • bill
  • coach
  • ellis
  • francis
  • louis
  • nick
  • rochelle
  • zoey
  • ci_male (common infected)
  • ci_female (common infected)
  • tank
  • jockey
  • spitter
  • hunter
  • smoker
  • boomer
Última edição por xdshot; 22/nov./2022 às 8:45
xdshot  [desenvolvedor(a)] 29/jun./2020 às 17:35 
Characters for gmod:
  • m_anm
  • f_anm
  • z_anm
Última edição por xdshot; 29/jun./2020 às 17:36
xdshot  [desenvolvedor(a)] 18/out./2020 às 2:01 
Characters for cs:source and cure:
  • ct
  • t

Note: ct is currently usable in cure
Última edição por xdshot; 2/ago./2024 às 2:08
xdshot  [desenvolvedor(a)] 2/ago./2022 às 0:41 
Characters for nmrih:
  • pm (player models)
  • zombie
  • zombie_female
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