Garry's Mod
BSMod Punch SWEP + Kick & KillMoves
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RandomPerson189  [desarrollador] 26 MAY 2020 a las 23:48
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Keep in mind most issues are caused by conflicting addons.
Última edición por RandomPerson189; 10 MAR 2021 a las 0:59
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Mostrando 1-15 de 861 comentarios
FecalFlipper2003 27 MAY 2020 a las 0:48 
BSMod Punch SWEP is apparently creating script errors
RandomPerson189  [desarrollador] 27 MAY 2020 a las 0:49 
When it happens, can you open the console and paste the error message here.
Maxsumo 27 MAY 2020 a las 0:54 
[BSMod Punch SWEP] lua/autorun/bsmod_killmove.lua:465: attempt to call method 'Alive' (a nil value)
1. KillMove - lua/autorun/bsmod_killmove.lua:465
2. KMCheck - lua/autorun/bsmod_killmove.lua:443
3. func - lua/autorun/server/bsmod_controls.lua:23
4. FireImpulse - lua/includes/modules/numpad.lua:82
5. Activate - lua/includes/modules/numpad.lua:110
6. unknown - gamemodes/sandbox/gamemode/player.lua:205
RandomPerson189  [desarrollador] 27 MAY 2020 a las 0:56 
What entity are you trying to KillMove? since all KillMovable entities should have that value.
Última edición por RandomPerson189; 27 MAY 2020 a las 0:56
Lil' Goggles 27 MAY 2020 a las 1:20 
[BSMod Punch SWEP] lua/autorun/bsmod_killmove.lua:145: attempt to call method 'Alive' (a nil value)
1. v - lua/autorun/bsmod_killmove.lua:145
2. unknown - lua/includes/modules/hook.lua:84
When the npcs start glowing for a killmove this spams the console and it won't let me do the killmove. Tried on all the different kinds of combine soldiers.
RandomPerson189  [desarrollador] 27 MAY 2020 a las 1:35 
This seems to be a reoccurring issue, I'll look into fixing it.
Mr.Foogle 27 MAY 2020 a las 7:15 
i cant seem to find bsmod in the q menu options yet
Meat Cuttlett 27 MAY 2020 a las 7:45 
anything thats not a Half Life 2 npc does not die after killmove, such as VJ NPCS. They just stand in place without their weapons after being executed.

EDIT: Found the problem, turns out to be a conflicting add-on which is [TFA] DOOM Gauss Cannon
Última edición por Meat Cuttlett; 27 MAY 2020 a las 8:07
All Games Tupra 27 MAY 2020 a las 13:50 
when I use the killmove, my console says this several times
[BSMod Punch SWEP] lua/autorun/bsmod_killmove.lua:92: Tried to use a NULL physics object!
1. EnableMotion - [C]:-1
2. unknown - lua/autorun/bsmod_killmove.lua:92

Timer Failed! [Simple][@lua/autorun/bsmod_killmove.lua (line 90)]

EDIT: now i know what was creating the errors when i gave a killmove, it was an addon called ragdoll death, that happened when I activated an addon option that allowed the dead npcs ragdolls to have physics with objects
Última edición por All Games Tupra; 27 MAY 2020 a las 20:40
the fister 27 MAY 2020 a las 21:37 
whenever i go into a finish animation, i go into third person and i can see myself t-posing/a-posing.
theres no errors for this though, and i dont know which addon is doing that
the fister 27 MAY 2020 a las 21:45 
i fixed the problem above, but the npcs dont die when i activate the kill moves after the animation finishes
Última edición por the fister; 27 MAY 2020 a las 21:48
the fister 27 MAY 2020 a las 22:00 
ok these 2 problems were fixed, no need to help me anymore
Geo 27 MAY 2020 a las 22:37 
Can I have some help with glory kills? I mean, they are in third person
Última edición por Geo; 27 MAY 2020 a las 22:37
=ScarletSika= 28 MAY 2020 a las 16:30 
Publicado originalmente por Citizen:
ok these 2 problems were fixed, no need to help me anymore

would you mind sharing how you fixed them?
The Boot 28 MAY 2020 a las 17:04 
Kill moves kind of bug out VJ SNPCs.
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