Garry's Mod

Garry's Mod

BSMod Punch SWEP + Kick & KillMoves
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RandomPerson189  [ontwikkelaar] 26 mei 2020 om 23:48
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Keep in mind most issues are caused by conflicting addons.
Laatst bewerkt door RandomPerson189; 10 mrt 2021 om 0:59
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BSMod Punch SWEP is apparently creating script errors
RandomPerson189  [ontwikkelaar] 27 mei 2020 om 0:49 
When it happens, can you open the console and paste the error message here.
[BSMod Punch SWEP] lua/autorun/bsmod_killmove.lua:465: attempt to call method 'Alive' (a nil value)
1. KillMove - lua/autorun/bsmod_killmove.lua:465
2. KMCheck - lua/autorun/bsmod_killmove.lua:443
3. func - lua/autorun/server/bsmod_controls.lua:23
4. FireImpulse - lua/includes/modules/numpad.lua:82
5. Activate - lua/includes/modules/numpad.lua:110
6. unknown - gamemodes/sandbox/gamemode/player.lua:205
RandomPerson189  [ontwikkelaar] 27 mei 2020 om 0:56 
What entity are you trying to KillMove? since all KillMovable entities should have that value.
Laatst bewerkt door RandomPerson189; 27 mei 2020 om 0:56
[BSMod Punch SWEP] lua/autorun/bsmod_killmove.lua:145: attempt to call method 'Alive' (a nil value)
1. v - lua/autorun/bsmod_killmove.lua:145
2. unknown - lua/includes/modules/hook.lua:84
When the npcs start glowing for a killmove this spams the console and it won't let me do the killmove. Tried on all the different kinds of combine soldiers.
RandomPerson189  [ontwikkelaar] 27 mei 2020 om 1:35 
This seems to be a reoccurring issue, I'll look into fixing it.
i cant seem to find bsmod in the q menu options yet
anything thats not a Half Life 2 npc does not die after killmove, such as VJ NPCS. They just stand in place without their weapons after being executed.

EDIT: Found the problem, turns out to be a conflicting add-on which is [TFA] DOOM Gauss Cannon
Laatst bewerkt door Meat Cuttlett; 27 mei 2020 om 8:07
when I use the killmove, my console says this several times
[BSMod Punch SWEP] lua/autorun/bsmod_killmove.lua:92: Tried to use a NULL physics object!
1. EnableMotion - [C]:-1
2. unknown - lua/autorun/bsmod_killmove.lua:92

Timer Failed! [Simple][@lua/autorun/bsmod_killmove.lua (line 90)]

EDIT: now i know what was creating the errors when i gave a killmove, it was an addon called ragdoll death, that happened when I activated an addon option that allowed the dead npcs ragdolls to have physics with objects
Laatst bewerkt door All Games Tupra; 27 mei 2020 om 20:40
whenever i go into a finish animation, i go into third person and i can see myself t-posing/a-posing.
theres no errors for this though, and i dont know which addon is doing that
i fixed the problem above, but the npcs dont die when i activate the kill moves after the animation finishes
Laatst bewerkt door the fister; 27 mei 2020 om 21:48
ok these 2 problems were fixed, no need to help me anymore
Can I have some help with glory kills? I mean, they are in third person
Laatst bewerkt door Geo; 27 mei 2020 om 22:37
Origineel geplaatst door Citizen:
ok these 2 problems were fixed, no need to help me anymore

would you mind sharing how you fixed them?
Kill moves kind of bug out VJ SNPCs.
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