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Báo cáo lỗi dịch thuật
i see a timer for mission, its good :) Maybe its will be better that players can't accept missions/reward on their inventory.
I think it would be better to add a structure to craft, which allows you to manage all of this.
Let me take an example: a mission says "kill a Rex, to have an epic rifle", the mission lasts 30 minutes max.
Players can quietly take their time looking for a rex, accept the mission in front of the creature, and complete it.
Whereas if they have to look for a rex within 30 minutes, it's already something else.
An ini option could allow those who prefer this system or not.
Example:
Usestructuresforquests = true / false
Thanks! :)
btw sorry for my english :P