Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
i see a timer for mission, its good :) Maybe its will be better that players can't accept missions/reward on their inventory.
I think it would be better to add a structure to craft, which allows you to manage all of this.
Let me take an example: a mission says "kill a Rex, to have an epic rifle", the mission lasts 30 minutes max.
Players can quietly take their time looking for a rex, accept the mission in front of the creature, and complete it.
Whereas if they have to look for a rex within 30 minutes, it's already something else.
An ini option could allow those who prefer this system or not.
Example:
Usestructuresforquests = true / false
Thanks! :)
btw sorry for my english :P