Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
So you can't totally disable the helmet protection (my system can't disable vanilla protection)
Thank you :)
The problem seems to be the empty list. If i add a helmet to it everything works as expected. Oneshot Headshots with helmets on (even miltary helmets).
Sadly i found another problem with the zombies. Hope its okay to say it here and not making another thread for it.
In melee combat the zombies start to turn around in the second we press left click for the attack. turn dodge on or off does not change anything. Turning the mod off will stop those zombie behaviour and the zombies dont turn anymore away.
Looks like the dodge animation for me but could a something else?
best regards
Nice to hear you found a solution to skip vanilla helmet protection, I didn't think about this solution.
For the zombies turning around you, they're not supposed to do this, especially if the dodge option is deactivated.
Is it happen with all zombies?
If not, with what type of zombies did you see this?
Can you make a video to show me what happen exactly?
I'll make a video but that could took a few days :D
For now, here are our configs
https://pastebin.com/uA2xEZiw (Global.xml)
https://pastebin.com/uDqzA6ck (Characteristics.xml)