安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Step 1: Remove any trader ship landing zones you have
Step 2: Remove Trader Ships from your mod list and reload the game.
Step 3: Open save file folder in the options menu
Step 4: Right click your save and edit the file (I suggest using Notepad++ as it will make this easier)
Step 5: Ctrl+f to open the search function and type in "traderships" (no quotes) and click find next - Also enable Wrap around on the left side of the search box
Step 6: anywhere it takes you where "traderships" apears needs to be deleted
- It will appear between a <li> and </li> syntax
- You need to drag select starting from the <li> syntax to the </li> syntax, making sure both are entirely selected and delete that section
- Make sure the blank line created by this is also deleted (not sure if necessary but it's what I did)
Step 7: Once all instances of "traderships" and their code blocks are deleted, save the file and close the editor.
Step 8: Load up your save and you should be good to go!
Hope this helps and if you have any issues let me know and I'll see if I can find a workaround!
I did not have to remove some references to "traderships" in the quest section of the xml file. I did have to remove a few references to zones and other things though.