Stellaris

Stellaris

(-NSC2 Addon: Civilian Ships Weaponized 2-)
AncientGatekeeper  [developer] 24 Mar, 2020 @ 11:03pm
Bug Reports
Did you find a potential bug? You can report it here!
Last edited by AncientGatekeeper; 25 Mar, 2020 @ 5:33am
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Showing 1-15 of 29 comments
zulu9812 25 Mar, 2020 @ 11:19pm 
Equipping outposts with a weapon in their one module slot does not actually give them those weapons.
AncientGatekeeper  [developer] 26 Mar, 2020 @ 2:31pm 
Thanks for letting me know! I'll take a look at it. PDX probably changed where the needed files went.
Originally posted by zulu9812:
Equipping outposts with a weapon in their one module slot does not actually give them those weapons.
AncientGatekeeper  [developer] 26 Mar, 2020 @ 2:51pm 
It appears they actually changed the code. I'm working on publishing a hotfix. Should be finished and updated later today!

Originally posted by Ancient Gatekeeper:
Thanks for letting me know! I'll take a look at it. PDX probably changed where the needed files went.
Originally posted by zulu9812:
Equipping outposts with a weapon in their one module slot does not actually give them those weapons.
AncientGatekeeper  [developer] 26 Mar, 2020 @ 4:56pm 
Hotfix deployed! Thanks for letting me know about the issue @zulu9812
zulu9812 26 Mar, 2020 @ 8:19pm 
Thanks for fixing it so quickly :-)
AncientGatekeeper  [developer] 26 Mar, 2020 @ 8:21pm 
Not an issue! I could have guessed that PDX changed the wording on the weapons, but I have no idea when that actually occurred. If you find anything else let me know!

Originally posted by zulu9812:
Thanks for fixing it so quickly :-)
zulu9812 28 Mar, 2020 @ 10:20pm 
Unfortunately, I don't think it's been fixed. I thought it might be a mod conflict, or the mod not updating correctly at my end - so I unsubscribed, resubscribed and moved this mod to the bottom of my load order. But the weapons still aren't showing when I click on Details in the Starbase view - just the default missile.
AncientGatekeeper  [developer] 29 Mar, 2020 @ 9:46am 
Hey there! Thanks for brining this to my attention. I forgot to mention that this mod needs to be loaded at the bottom of your modlist. It gets placed directly underneath NSC.

Some questions:
  • Are you using NSC? This mod needs NSC to function properly.
  • Are you going to the ship designer and editing your stations? (Oh wait, starbases?) this mod doesn’t really touch them that much. There was original code for them, but it doesn’t differ much from NSC’s starbases. I can look at removing that from the code.

This mod does touch:
  • Science Ships
  • Colony Ships
  • Construction Ships
  • Research Stations
  • Observation Posts
  • Mining Stations
  • Transport Ships
  • Starbases to a degree

Things this mod does not touch:
  • Other ship classes
  • NSC Main files
  • Anything not related to Civilian class ships/stations

Originally posted by zulu9812:
Unfortunately, I don't think it's been fixed. I thought it might be a mod conflict, or the mod not updating correctly at my end - so I unsubscribed, resubscribed and moved this mod to the bottom of my load order. But the weapons still aren't showing when I click on Details in the Starbase view - just the default missile.


Originally posted by zulu9812:
Unfortunately, I don't think it's been fixed. I thought it might be a mod conflict, or the mod not updating correctly at my end - so I unsubscribed, resubscribed and moved this mod to the bottom of my load order. But the weapons still aren't showing when I click on Details in the Starbase view - just the default missile.
Aelflead Wayne 31 Mar, 2020 @ 5:53am 
colonizer code need an update to account for lithoid and tree of life origin
Aelflead Wayne 31 Mar, 2020 @ 5:56am 
also you could enable auto upgrade on the ships ,it will be a good quality of life change
AncientGatekeeper  [developer] 31 Mar, 2020 @ 11:54am 
Ah yes! I forgot the lithoids colonzier code is on the dev build of the mod. I need to push that out. I believe that auto-upgrade is also enabled, but it might not be. I'll poke at the dev build and finish up with the updates I have planned there.


Originally posted by Aelflead Wayne:
colonizer code need an update to account for lithoid and tree of life origin


Originally posted by Aelflead Wayne:
also you could enable auto upgrade on the ships ,it will be a good quality of life change
AncientGatekeeper  [developer] 31 Mar, 2020 @ 12:08pm 
Last edited by AncientGatekeeper; 31 Mar, 2020 @ 12:08pm
Aelflead Wayne 31 Mar, 2020 @ 12:24pm 
Thank you for updating so quickly
AncientGatekeeper  [developer] 31 Mar, 2020 @ 12:30pm 
No problem! Thank you for your continued support and letting me know that I hadn't updated the Lithoids!
Noobish Newb 7 May, 2020 @ 9:03pm 
The picket sapient combat computer adds 10000% evasion with this addon for nsc
Last edited by Noobish Newb; 7 May, 2020 @ 9:03pm
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