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📢 Upcoming Compatibility Fix for Starbase Extended Users
Hey everyone! Just a quick heads-up — I’ll be pushing a dirty fix soon that implements the same tiering system used in Starbase Extended 3.0. This should allow you to continue receiving the correct module and building slot capacities from Starbase Extended while using my mod.
It’s not the cleanest implementation, but it’ll keep things running smoothly until a proper compatibility patch can be made. Stay tuned, and thanks for your patience!
If you’re knowledgeable about this and would like to see it happen, feel free to reach out! I’d be glad to team up and collaborate to get it working.
However, I do know that Extended Starbases raises the cap beyond 20. That’s why it may seem like my mod "removes" those extra slots — but it doesn't actually remove anything. It’s just that the two mods conflict without a compatibility patch. I also double-checked my zz_starbases.txt and zz_csw_nsc_starbases.txt files to confirm this behavior.