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📢 Upcoming Compatibility Fix for Starbase Extended Users
Hey everyone! Just a quick heads-up — I’ll be pushing a dirty fix soon that implements the same tiering system used in Starbase Extended 3.0. This should allow you to continue receiving the correct module and building slot capacities from Starbase Extended while using my mod.
It’s not the cleanest implementation, but it’ll keep things running smoothly until a proper compatibility patch can be made. Stay tuned, and thanks for your patience!
If you’re knowledgeable about this and would like to see it happen, feel free to reach out! I’d be glad to team up and collaborate to get it working.
However, I do know that Extended Starbases raises the cap beyond 20. That’s why it may seem like my mod "removes" those extra slots — but it doesn't actually remove anything. It’s just that the two mods conflict without a compatibility patch. I also double-checked my zz_starbases.txt and zz_csw_nsc_starbases.txt files to confirm this behavior.
I'd already tried playing with the load order, oddly no change... so I just ended up editing this mod to match the other and it works fine since.
Now, onto the main point:
It all comes down to load order.
If this mod is placed below Starbase Extended, it will overwrite any shared files between the two.
If it's placed above SE3.0, then SE3.0 will take priority and overwrite the shared elements.
This mod modifies vanilla starbases (from Outpost to Citadel) to increase values like platform limits, building capacity, and module slots. It also extends these tweaks to NSC starbases with the same goals in mind.
Hey everyone!
Just a quick heads-up that an update is currently being deployed right now that brings official support for Stellaris 4.0! 🎉
You’ll once again be able to design your civilian ships, stations, and more—no more sitting on the sidelines while your science ship gets bullied in the void. 💥
Thank you for your patience during the transition. If you run into any issues post-update, feel free to report them in the comments or discussions tab.
Happy building, happy blasting—and as always, thank you for subscribing! 🛸
After investigation, I've identified that this mod is currently causing a crash to desktop (CTD) when the game is unpaused. The most likely culprit appears to be missing or improperly referenced entries related to the new Biogenesis ships introduced in the latest update.
Unfortunately, resolving this will require a substantial rework of the mod’s files and internal references. I’ll do my best to salvage and update it for compatibility, but I can’t guarantee a timeline at this stage due to the extent of the changes involved.
Thank you for your patience and continued support.
After some time away, I’m returning to modding Stellaris, and I’ll be updating this mod soon. To help prioritize the update and ensure it addresses the most pressing concerns, I’d love your feedback:
What are the most glaring issues that need fixing?
Let me know in the comments so I can get started on the right foot. Thanks for your continued support!
Actively being worked on? No, I haven’t worked on Stellaris modding in quite some time, nor have I played the game recently. As the sole developer of this mod, I can’t keep up with NSC’s update schedule or the number of co-developers they have. Frankly, it’s a bit frustrating that there hasn’t been any interest in supporting the mod through Patreon or PayPal. While I do have a job outside of modding, without community support, development has slowed significantly.
On top of that, maintaining compatibility is quite a chore, especially when multiple mods make changes to ships in different ways. Ensuring everything continues to work smoothly requires a lot of time and effort, which is difficult to manage as a solo developer. Without support, it’s simply not sustainable to keep up with all the necessary updates.
That said, while I haven’t been actively modding or playing Stellaris for some time, it would be helpful if the community could let me know which features are broken and which are still working as intended. If I have a clear idea of what needs fixing, I can better allocate time toward updating what’s actually broken rather than spending time searching for issues myself.