Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I think what's going on, is that when set to aggressive/defensive it says it will retaliate even if the target is just winding up to attack (aiming their gun) and this aggros the dragon if they are even remotely a possible target, ie your pawns, shooting pawns that your dragon is meleeing, but if you set them to passive and then "release animals" them while they're following a drafted pawn, their combat ai will be overwritten by the "release animals" search and destroy-esque mechanics while not triggering the aggressive/defensive on allies issue
this is all speculation mind you
Is exactly what I used as a solution, but is still an impractical solution.