RimWorld

RimWorld

Dragons Descent
2,384 Comments
KiltedBastich 29 Sep @ 9:06pm 
The large sculpture with the dragon wings, with image sculturelargedraconica.png, is behaving strangely. In my game, it spawns at an enormous size, easily the size of a grand sculpture onscreen, but still selecting as a single tile in size. This of course means it looks terrible when placed alongside furniture. Problem is, this doesn't seem to be generating an error I can find, the sprite is just larger than it should be. Have you seen this before? Any idea what's causing it?
Faenix 28 Sep @ 8:33pm 
Hey awesome people! Just wanted to give a heads up that I had a mod conflict with dubs bad hygiene, in which the dragon was trying its hardest to take a water bottle out of its inventory and drink it instead of going to the troth literally right next to it. Solved it by manually making it drop the water bottle out of its inventory. Here's a error log if that helps! Just wanted to post the comment in case anyone else was having the issue. https://gist.github.com/HugsLibRecordKeeper/741570a765253d556e6eab10de5a0136
BenFD 28 Sep @ 12:42am 
It's strange, I have an 888-year-old dragon, and when I want to ride it, it tells me it's too young :steammocking:
SirWojtek 27 Sep @ 8:18am 
Ah - i see, it's the attack types.
SirWojtek 26 Sep @ 8:02pm 
Am i missing something HARD, or... is the Horned Lance (a spear literally made from a dragon horn) - mediocre...

Maybe I'm just stupid and please point and laugh, but - creating ideo and I am at relic section, and in displayed stats when selecting materials, obsidian (vanilla) Spear absolutely claps on obsidian Horned Lance. Is that intended? Or just misperception on my part?

And yes, i know what is the melee meta - i just found it weird that a spear-spear at least seemingly seems to outperform a dragonlance.
FluffDragon 23 Sep @ 1:44pm 
What are the ritual statues actually meant to do? The game seems to think they are for ideology, but they cant be selected for an ideology's building, and have no associated rituals when built. They do show the pawn placement preview like normal ritual buildings.
killerwolf58342 16 Sep @ 12:42pm 
make random instances of dragon nests/hordes
grubber21 15 Sep @ 1:18am 
When using this mod, I checked my performance stats and found out that the mod was eating a MASSIVE amount of tickspeed. :(
hoteldoor538 13 Sep @ 6:29am 
is there a plan to make them fly like birds?
Marohen 9 Sep @ 12:09am 
The "Customize Animals" mod is fully capable of adjusting the stats of dragons, I believe. I use it to give vac resistance to void dragons.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2587157544&searchtext=customize+animals
OttersHoldHands  [author] 6 Sep @ 1:56pm 
Seems like ppl want mod settings that adjust dragon stats
OttersHoldHands  [author] 6 Sep @ 1:55pm 
@ElToro Do you know which mods are causing issues with the drafting code?
Balthazad 1 Sep @ 6:08am 
@veoba yes. just yes.
Balthazad 1 Sep @ 6:07am 
hi otter,
i would like to know why curtains made of rare dragon leather have an attractivity of 92, whilst curtains made of normal dragon leather have an attractivity of 99, against true dragon leather curtains with 100? it all seems a bit much, compared to thrumbo's initial "max" value setting of 60 and in respect of it being scales, not cozy pelt. i really wish you would notch the whole mod down, dragons emself too. makes the game way too easy to have them around, also the caravaning. what do i have a herd of dromedaries & elefants for...ah yea right, to feed the dragons that can barely fly and walk pretty slow on the colonymap, but suddenly race on yayo as soon as they enter the worldmap.
i've really fallen in love with your mod, but it has powerissues.
veoba 30 Aug @ 5:01am 
How balance breaking is this?
jezbazaar 29 Aug @ 9:12pm 
will there ever be an apparel mod for the dragons? id like to take them out in space without them dying
Paolini 27 Aug @ 4:16am 
Would it be possible to add an optional mod to or setting to make them hit harder ? When playing with hardcore mods like Void/Kraltech they literally can't do any dmg to them, even a giant warrior from BigAndSmall is stronger.
ShadowX116 19 Aug @ 4:14pm 
The advanced incubator doesn't actually speed up hatching. I put in an egg that had 40 days to hatch, and after ~5 minutes, it still said ~40 days to hatch. :(
Pie 18 Aug @ 4:51am 
I love it, but I feel the value of the dragons needs to be nerfed a bit. I keep getting massacred by huge raids because it thinks my wealth is super high because of two dragons. The reality is those dragons are *fine* in Combat and do little to counteract a massive raid.
Svergithz 17 Aug @ 1:20am 
I just discovered the Talbuk among your dragons. They're so cool !
refi350 17 Aug @ 1:15am 
And also if you wanna use nests then just move it on top of the egg and it works I guess
refi350 17 Aug @ 1:13am 
I also have problem with dragon eggs not showing anywhere to store. Neither storage zone or dragon nest works. dragon nest show only empty storage settings. For now if you wanna move eggs just form a caravan with an egg then draft your colonist to manualy move the egg. You don't need to even leave map to do so.
EtsuyaH 16 Aug @ 1:53am 
I have a problem with all of the dragon eggs (fertilized and unfertilized). They do not show up in the storage settings.
OttersHoldHands  [author] 15 Aug @ 11:59am 
@chiro oh thats a weird issue ill have to see if anything can be done about that
ElToro 14 Aug @ 12:49pm 
Noticed the problem - public static bool IsFighting(this Pawn pawn) is always returning true for dragons, this is causing some issues with other mods. Could you take a look why this might be it?
Chiro 12 Aug @ 10:00am 
I found the problem.
There is an incompatibility with Unfertilized Eggs
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2955797605
Chiro 12 Aug @ 9:45am 
seems to be a problem with them laying unfertilized eggs.
Chiro 12 Aug @ 9:27am 
Hi, my dragons seem to suffer from crippling constipation. When they attempt to lay an egg the following error is thrown. They retry laying the egg until they starve to death :(
Other animals can lay eggs.
I wonder if this is a mod conflict. (600+ Mods)

JobDriver threw exception in toil Do's initAction for pawn Blue_Dragon716179 driver=JobDriver_LayEgg (toilIndex=2) driver.job=(LayEgg (Job_24805081) A = (113, 0, 172) Giver = JobGiver_LayEgg [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 56C2A6DD]
at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& lastResultingThing, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] extraValidator, System.Nullable`1[T] rot, System.Int32 squareRadius) [0x00011] in <cb53cd4422904947932d33f561ad8d15>:0 ...
Izonite 11 Aug @ 12:13pm 
Hello ! Sorry if the question has already been asked. I play with the dragon bond mod so, I already have a baby dragon. The problem is, since the hatching of the egg, I always have two wild dragons on my map. Even if I ban one, another spawn almost immediately.

I also want to know if I can find an option to reduce life and damages of dragons.

Thank you in advance for your help !

(P.S: the discord link is dead, I don't know if it's normal)
Wiike 9 Aug @ 10:57pm 
@Onyxae thanks for the reply, I think the issue is due to a mod conflict which result in the nest available content not showing up. clicking allow all fixed the problem.
Onyxae  [author] 9 Aug @ 2:17pm 
@Wiike your colonists should automatically load the egg onto the nest
Wiike 8 Aug @ 3:32am 
Stupid question, but how do I hatch a dragon? I spawned a fert. dragon egg, and theres the dragon nest storage furnature but it does not allow me to put anything in it?
Alreadyded 8 Aug @ 2:30am 
Had to remove it from my game since every single dragon I encountered was a Defender of the Ancients faction. Makes playing a gravship game nearly impossible since they would just hunt everyone down almost immediately if they spot them.
OttersHoldHands  [author] 7 Aug @ 10:47am 
Dragon Genetics and Dragon Bond made by our friends are both up and running with 1.6!
The Ozzman 6 Aug @ 7:02am 
Hell yea:saradomin:
OttersHoldHands  [author] 5 Aug @ 11:47am 
theres nothing special about these dragons in regard to real rules interaction besides the fact that the dragons are just stronger and win more fights with animals.
OttersHoldHands  [author] 5 Aug @ 11:46am 
@Akira Blaze ah yeah thats a long standing issue that as far as I know they don't have a tag or code i can include that will fix that.
OttersHoldHands  [author] 5 Aug @ 11:45am 
@Raistlin Try unsubscribing and resubscribing. Steam has been not wanting to update mods
Nate700 4 Aug @ 11:05pm 
can you add support for the sapient animals mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3505241400
Akira Blaze 4 Aug @ 10:39am 
I think precentormarcial's issue might be the same as mine, which seems to come from real ruins. The dragons are assigned as defenders and are made part of the ancients faction as a pet, so they'll just wander around where they spawn until all the nearby animals are dead then they'll succumb to starvation themselves, and because they're part of the ancients faction you can't set them to be hunted or tamed
Shawamba 4 Aug @ 4:21am 
Yup, load-up error is gone. Looking forward to using the mod. Thanks! :praisesun:
Raistlin 4 Aug @ 4:21am 
Sorry, for me the problem still occur!

Sorry I'M Joking!!! It works fine!
Thank you so much for your hard and great work!!
Best developer Team ever!!!
Frog 3 Aug @ 11:53pm 
omg it worked, thank you! <3 You fixed it! :love_seagull: :er_uwu:
OttersHoldHands  [author] 3 Aug @ 6:22pm 
Update Pushed that should fix the missing flecks and effectors
Onyxae  [author] 3 Aug @ 6:13pm 
Oof yeah, the more mods the more problems and the harder it is to really hunt down who's casuin trouble
precentormarcial 3 Aug @ 2:27am 
Onyxae I feel thta there should be a problem with another mod, because after that I did the first time attack to post of a mine of steel and I couldn´t take any resorces.

I´ll do more investigations, may be it would be a problem in the order of the mods (too many to count them XD).
OttersHoldHands  [author] 2 Aug @ 8:24pm 
@tuanBao, Oopee,Frog,Mortagon,Raistlin I think steam is just refusing to update random files. It seems to be an issue a lot of mods are having right now. I will try to change more files and maybe steam will notice and do its job.
Onyxae  [author] 2 Aug @ 7:44pm 
@precentormarcial are you able to provide a hugslib log and a mod list? If you join our discord you can post the info there
precentormarcial 2 Aug @ 6:21am 
Hello. In my run the dragons can´t be hunted or tamed (no option to do anything) and in the end they die for starvation. It´s a good chunk of resources but it´s weird.
Frog 1 Aug @ 4:35pm 
@Onyxae, thank you for taking the time to do so <3 hope you can figure it out! :Relaxing: