Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
You can customize the rewards for killing Shiny DInos by overriding these supply crates using typical supply crate configuration:
SupplyCrate_Shiny_C
SupplyCrate_ShinyAlpha_C
The rest of the code you can get by using the program called BEACON. They have a video as well as many pre-made sets you can try.
https://beaconapp.cc/
It has been a year or so since I used it, but works great once you put a little time in to learning it.
I just would also love to give players very good loot not only by killing shinies, also by taming. So I wanted to edit the loot like this:
DinoTamedInventoryComponent_ClassName_C
e.g.:
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoTamedInventoryComponent_SupplyCrate_Shiny_C",…
But of cause this don’t work because SupplyCrate_Shiny_C is a supply crate and no Dino. Do you have a solution for me?