Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật








https://pastebin.com/8aUudHia
I tired running "base-mars" scenario with only this mod, deepores ( same bug happened without DO) and Nanite-drillingsystem
no other modded blocks were in place though.
I had this happen a couple times in my survival world, where I had to restart, then grind down the scanner and place it again and it worked 8/10 times.
I can try running only your mod and reproduce
Trying to play a fresh world with deep ores and your mod is quite helpful if I dont want to use 600m-detectors that work aswell, but you can hear the (pcs') fans power up when using so your option may still be the better performance wise
I have the feeling that it doesnt stop drawing power while charging (and preumably being fully charged) until someone looks at it in the terminal.
When i look at it my batteries before looking at the deposit scanner they are like depleted in X Minutes, after clicking on the scanner they are like recharged in 1 hour.