Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem








https://pastebin.com/8aUudHia
I tired running "base-mars" scenario with only this mod, deepores ( same bug happened without DO) and Nanite-drillingsystem
no other modded blocks were in place though.
I had this happen a couple times in my survival world, where I had to restart, then grind down the scanner and place it again and it worked 8/10 times.
I can try running only your mod and reproduce
Trying to play a fresh world with deep ores and your mod is quite helpful if I dont want to use 600m-detectors that work aswell, but you can hear the (pcs') fans power up when using so your option may still be the better performance wise
I have the feeling that it doesnt stop drawing power while charging (and preumably being fully charged) until someone looks at it in the terminal.
When i look at it my batteries before looking at the deposit scanner they are like depleted in X Minutes, after clicking on the scanner they are like recharged in 1 hour.