Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta








https://pastebin.com/8aUudHia
I tired running "base-mars" scenario with only this mod, deepores ( same bug happened without DO) and Nanite-drillingsystem
no other modded blocks were in place though.
I had this happen a couple times in my survival world, where I had to restart, then grind down the scanner and place it again and it worked 8/10 times.
I can try running only your mod and reproduce
Trying to play a fresh world with deep ores and your mod is quite helpful if I dont want to use 600m-detectors that work aswell, but you can hear the (pcs') fans power up when using so your option may still be the better performance wise
I have the feeling that it doesnt stop drawing power while charging (and preumably being fully charged) until someone looks at it in the terminal.
When i look at it my batteries before looking at the deposit scanner they are like depleted in X Minutes, after clicking on the scanner they are like recharged in 1 hour.