Darkest Dungeon®

Darkest Dungeon®

Divinity Remastered
Khalto  [developer] 28 Nov, 2019 @ 3:49am
Feedback
If you find any bugs or have new ideas, please leave messages here.
Last edited by Khalto; 28 Nov, 2019 @ 4:29am
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Showing 1-13 of 13 comments
我就是你的bug
Hominus 6 Jan, 2020 @ 4:29pm 
¿Is there a way to make her passive more reliable? i have to frecuently reload the game in order to make it work and kind it of breaks the immersion, and playing her without the increased torch burn rate makes me feel like im cheating. Other than that i cannot complain, i like a lot what you´ve done with the character.
Khalto  [developer] 6 Jan, 2020 @ 6:30pm 
@Hominus
I'm really sorry that it's almost impossible to make an exactly stable passive in this game. Modding in this game may have more limitations than you expect, for instance, there's no way to add an effect which acts automatically at the beginning of a battle. Districts can provide reliable buffs, but you still need to unlock them first, and these buffs will never show at the status bar.Poor drawing ability also prevents me from creating a new district.
Just take it easy and enjoy. The main purpose of mods is to gain enjoyment, so don't torture yourself.
Lacking of that passive doesn't break the balance. It's even a little meaningless for non-light players.
Anyway, I'm very glad you can like it.:steamhappy:
Last edited by Khalto; 6 Jan, 2020 @ 6:31pm
Hominus 7 Jan, 2020 @ 11:52am 
Hi, thanks for answering. Honestly i feel like the passive the is the least intresting thing about the character, as i don´t think it fits the character neither mechanically nor conceptually. The light passive also hinders LIGHT runs while apporting nothing new or intresting to PITCH-BLACK runs (which i dont find particularly engaging) were also this character´s amazingly bright artwork can´t be trully appreciated.

May be her passive could be scrapped, or moved toward her skillset. May be a bonus could be added to her skills based on torchlight level (more light= more power) while also adding a light-reducing effect on her skills, giving the player the choice to burn additional torches in order to empower the Divinity.

Of course im not demanding anything, this is just my experience with the character and as far as i know i might be the only one who thinks this way.

Im curious, what do you think about her passive mechanically-wise?
Last edited by Hominus; 7 Jan, 2020 @ 11:53am
Khalto  [developer] 8 Jan, 2020 @ 6:07am 
@Hominus
As you said, randomness is one of DD's charms. Fixed passive seems boring, but as descriptions and trinkets, it is a part of a distinct role.
Now I do not care too much about the passive cause it's mechanically impossible to make it reliable all the time. It's more likely to be a replacement for the original Death's Door debuffs when equipped with the Crystalline trinket.
Your idea is very good I think but a little bit hard to realize.
The passive is unreliable even useless indeed, so why didn't I delete it? Number of skills' and trinkets' effects are strictly limited, which often drives modders mad. Therefore, some complex skills like Martyrize is not allowed to add more or it may cause some problems. That's why I've been simplifying Divinity.
Effects based on torchlight level is interesting and easy to implement. However, that would limit a character. For example, a mediocre skill will become a better, even a powerful one at high-torchlight situation, will you be comfortable to use it in a non-light journey? The best solution is to add options I think. You can choose for every use whether to cost torch to gain extra effects. It's a pity that I haven't found a way to achieve.
Your idea does inspire me in some way. I need a little chance so that I may make Divinity more interesting. Thank you.
Last edited by Khalto; 8 Jan, 2020 @ 6:09am
MoonWalk 19 Jul, 2020 @ 5:54am 
10 week, still waiting ... mod is not working
Khalto  [developer] 20 Jul, 2020 @ 7:20pm 
Originally posted by MoonWalk:
10 week, still waiting ... mod is not working
I'm sorry that I cannot figure out the exact reason. I can be sure I wrote the right codes but it is the truth that they sometimes didn't work for no reason. I've asked other modders, their events also didn't occur sometimes.:steamsad:
It seems annoying but please check whether you have enabled this mod.
hey so this is a minor thing but the no torch music seems to overlap with the normal combat music every time i take divinity with me, going back to menu and reloading the save seems to do it untill the next combat is over afaik. also seems like even the no torch music can overlap itself in town as in 2 instances playing at the same time but 2 seconds apart from each other
sorry if this has already been adressed in another comment
Last edited by Kill all shapeshifters; 18 Jan, 2021 @ 2:26pm
Toyota AE86 23 Aug, 2021 @ 12:34am 
I'm running into a major issue where if an Ectoplasm kills another Ectoplasm using Cytokinesis, it crashes the game. Currently my save is in limbo because it keeps reloading back to when the Ectoplasm uses Cytokinesis. Could you look into this?
Khalto  [developer] 25 Aug, 2021 @ 5:51am 
@Toyota AE86 Sprinter Trueno
This bug is quite famous among modders.
No matter with any mods, when an order of summon and the appearance of the corpse happens at the same time, the game will crash. Indeed it is Divinity's skill who may lead to the situation, but it's very rare and the way to fix it would be modding the monsters, which would bring great influence. I'm sorry that I wouldn't do so.
If you unfortunately encounter this bug, you may use a save editor to return to Hamlet.
Toyota AE86 27 Aug, 2021 @ 1:12am 
@Khalto No worries, at least this sort of thing is well known. I did have to resort to save editing, but now I know to keep that in mind.
RenderOfTime 29 Aug, 2021 @ 9:15am 
Hey i have been using this mod a bit and i found a game breaking bug! i sent the Divinity by itself to fight a few bosses because it seems like a good idea and i sent it against a modded boss call the musician and im in a infinite loop as its spawned enemies wont lose thier turn untill it hits something other then the musician so they keep doing it, its been 30 minutes, even if they miss it still keeps getting another turn and i dont know what to do!
Khalto  [developer] 31 Aug, 2021 @ 5:45am 
@RenderOfTime
Dude!!! Sending a single character to the dungeon and making a triumphant return is a betrayal of the game! That is exactly what I have been avoiding. That's why her first skill has a limited duration and will heal the target and slowdown herself.
Mods with special mechanisms are often in confrontation. Please forgive me for I cannot handle them all. Divinity's Sacrifice is quite overbearing, so please avoid using it towards modded bosses.
Last edited by Khalto; 31 Aug, 2021 @ 5:46am
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