Darkest Dungeon®

Darkest Dungeon®

Divinity Remastered
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Update: 30 Nov, 2021 @ 2:24am

I've learned something during my short Mod life.
The more carefully you scheme, the more unexpected events come along.
As long as you are human...
I REJECT MY HUMANITY, JOJO!
I mean, simple is the best of all.
After many days, I review this Mod and I found that some skills are too risky to use, simple and steady skills are the favorites.
Some skills are just collections of rare effects, but you can't tell they're useful.
I tried my best to keep her balanced but the thing is that she is half powerful and half awful to use.
Therefore, I did many adjustments.
If you have any game in progress, I feel sorry to interrupt.
Looking forward to your advice.

Update: 6 Jun, 2021 @ 2:41am

Fixed some problems in texts.

Update: 25 Oct, 2020 @ 4:52am

FINALLY, we fixed the crash when fighting against the Drowned Crew Boss.
THANK my friends.

Update: 20 Dec, 2019 @ 10:04am

Balance adjustment:
  • Kyrie Eleison:
    Extra Heal amount reduced from 3 to 2.
    Ally Blight Chance changed from 80/90/100 to 60/90/120.

  • Corruption:
    Stress requirement of extra Stun and Move Skill Chance Buff reduced from 100 to 70.
    Blight Chance rised to 100/120/140.

  • Martyrize:
    Reduced PROT Buff from 30% to 20%.

  • Fanatism:
    Reduced additional HP Healed Buff from 10 to 5.

Update: 19 Dec, 2019 @ 1:49am

Another half of the text when two Divinity refuse to stay in one team is still missing.
I tried a lot but failed again.

Update: 16 Dec, 2019 @ 8:14am

New Camping Skill
Bloodline Essence
Cost: 12, Uses: 1
One Companion:
-66% MAX HP
-60% DMG
Self only:
Create a Bloodline Essence

Bloodline Essence
Stress +666
Cure Crimson Curse
Acquire Quirk: God Fearing
Be aware that this Item should be used soon or it'll disappear after returning to Hamlet.

This Skill is designed as the last resort to Cure Crimson Curse in order to avoid completing the whole CC raid.
Thx my friend for lending me this idea.

Update: 16 Dec, 2019 @ 5:53am

Modified PROT Buff's Chance to 500% or it may be resisted.That's amusing.

Update: 16 Dec, 2019 @ 5:30am

Balance adjustment and optimization:
  • Sacrifice:
    Duration rised to 3/4/5 rds.
    The Disable Guard Skills Debuff is displayed as Death's Door Recovery Debuff and its Duration is 3/4/5 rds now in order to mark your shield.
    The SPD Debuff is displayed as Death's Door Debuff.

  • Kyrie Eleison:
    The additional Buff of Crits received Chance was reduced to 3% but could last until Camping.

  • Assumptio:
    The additional Buff of DMG will last 2 rds now.
    Removed additional HP Healed Buff.

  • Oblation:
    Stress Heal rised to 8/9/10.
    Removed Stress received Buff.
    You cannot use this Skill to delay the Combat now.

  • Corruption:
    ACC base rised to 100/125/150.
    Blight Chance rised to 100/110/120.

  • Martyrize:
    It will no longer affect other Enemies except the Target.
    Added new Buff: +30% PROT to Target
    Added new Debuff: -1 HP Healed to Self
    Removed resistances Debuff.

  • Fanatism:
    Removed Healing received Buff.
    Added new Buff: +10 additional HP Healed to Self.

  • Eternal:
    Stress Heal rised to 3.

  • Other:
    Optimized those special descriptions so that they are better-ordered and attractive.
    Added another missing string.
    Slightly increased files' readability.

Update: 7 Dec, 2019 @ 9:55am

Balance adjustment and optimization:
  • Death's Door punishment:
    Reduced the extra Stress to 10 when entering Death's Door because I saw it was too expensive to pay for an up-to-20 Damage.

  • Rule of Nature:
    The Reborn Effect will not be affected by Healing Skill Debuff now (though still reduced by Healing received Debuff).
    And I gave it a cooler description.

Update: 7 Dec, 2019 @ 6:59am

Modified the recruit town event. Increased its basic chance and set its existence at week 3. Now it is unique and has higher priority.