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大佬,问一下为什么致死抗性和疾病抗性不是原始数值
If the game crashed without any mods, it may not be my problem.
Perhaps re-install the game would help.
Another possibility is that your savedata was broken. Try a new round to see if it crashes?
Of course I'm always ready to fix bugs. If you find any, please tell me and I'll try my best.
At first, I tried to make a grey or black scheme, but I know nothing about image modification. The result is terrible.
Anyway, thanks for the comment, and I'm looking forward to new ideas. Her universality seems poor.
Maybe some less intense (bright) color schemes?
Anyways really good remaster of the original Divinity mod, very well designed and exciting to play especially with the new "movement" skill.
I've just checked the English localization both in game and files, but there's nothing wrong. The whole game and Mod are newly downloaded.
It may be that your file is broken or you just remember it wrong.
Please download this Mod again and see whether the bug is solved.
I'm afraid that there are some mistakes.
All effects of Hand of the Outsider are independent of position.
This thrinket does disable the guard skill Sacrifice, but it doesn't affects companions'.
Therefore, in any position, she can be guarded and receive damage herself.
But if she's in position 4, someone can guard her.
And if she's in position 1, she reflects 200% of damage (does she still receive damage herself?)
It's an honor to have your comment. And thank you again for sharing Divinity with us.
My mood is as excited as I have been talking to my idol.
I really like your works and look forward to the next one.
Wish you happy.
Didn't tested yet I can feel that your work seems more polished and has a Darkest Dungeon-ish feeling, which I think people will be pleased with~
Good job! Wish you luck in your next projects!!
mod里不清楚,但是经过排查后,原版只有海湾的船员boss会出问题。
是辉耀的死门被动哦,走路熄火,随手关灯。
理论上全地图适用,但因机制原因触发可能不太稳定。
很抱歉我没有遇到过相同的问题,无法做出具体的解答。
首先需要说明一点,游戏本身对此类“伪常驻被动”的支持很差,与游戏的存档和读取机制有关。
相关假设为:进入副本时不会检测人物状态,不会触发死门被动(游戏默认是没有濒死下本的);在副本中退出游戏重进后会检测一次状态,此时死门被动会正常触发。
如果你在副本中对“外来者之手”进行了装卸操作(可能会变为0/10状态即死门),或怀疑游戏的检测没有触发,可能会导致你所描述的问题。如果并不是如此,我也无从得知了,还是和游戏本身有关。
造成此类闪退的最可能的原因就是某一个饰品出现了bug,当其作为任务奖励时就会闪退。
我几乎可以肯定不是我这个mod的问题,因为我的所以饰品均测试过的。
建议仔细排查自己的mod,一部分作者的作品太过“贪心”,给一个饰品添加太多效果就极易造成游戏崩溃。同时涉及“疾病抗性”之类的属性也比较危险,易出现bug。
这个本来是作为死门的常驻被动设置的,但是因为DD本身对这类buff的支持很差,不能稳定触发。一般来说直接带辉耀下本不会直接生效,大多数时候需要在下本后重新读档。
不过不用在意,这个buff更像是角色设定一样的玩意儿,影响并不是很大,不那么重要。
You don't need to download the other Divinity cause this Mod is a completely separate one.
非常感谢反馈。我自己极少遇到这样的的问题,真的不太好解决,第一周不生效一般也会在后几周出现。我会试着将事件稍微调后几周并增加触发概率和叠加概率,这样应该就能在安装后不久就生效了。
辉耀是有一个第1周的招募事件的,可能被其他Mod挤掉了,DLC(特别是猩红庭院)也会挤掉事件。马车里也能招到辉耀。如果将事件次数或是马车概率调高,会影响其他角色的招募,还请谅解。
因为辉耀的事件在第1周,所以推荐在关闭DLC和其他Mod的情况下开档,可以稳定拿到辉耀。
实际情况我不能下结论但可能是以下原因:
1. 激活的Mod太多。这个游戏其实很脆弱,Mod添加的饰品数量太多而溢出可能导致游戏崩溃、商店刷不出饰品等bug。
2. 可能在排序过程中,Mod的次序导致了冲突,产生了bug。
这种情况我从来没遇到过,恕我不能给出太有效的建议。你可以尝试检查一下游戏本体的文件完整性,并重新订阅下载该Mod,也许能解决问题。
All good man, thanks for clarifying for me.
代码问题具体我私聊你吧...
无论如何感谢你为Divinity这个人物投入的热情~加油!
I'm sorry about so many rapid changes in just one night. I'm usually busy at day and modding at midnight, so sometimes dizziness cannot be avoidable.
Now using Sacrifice will end Round but I forget to tell. I'm sorry about this.
This Mod still need adjustment in many aspects. I would appreciate it if I could get your understanding.
感谢你的意见和反馈。
我没有设置can_miss的原因是我并没有在游戏的基础命令和官方Mod指引中看到过这条语句,也并不清楚是否有效,但是相对的,我给这个被守护效果设置了on_miss true,即,即使未命中也会生效。如果我在这项设置上仍然错误,还请指正。
按照我的理解和体验,目前来讲辉耀还是表现得太强了,因此我在考虑进一步削弱(例如添加在被守护状态下-90 SPD的Buff)。我还需要时间来收集反馈(这正是我缺少的)来完善这个角色。
I'm here to ask a question about a change that seeming happened over night. In my previous dungeon crawls with The Divinity I was able to use Sacrifice without my turn ending, it had the "[Doesn't end the Round]" tag in the ability description. Just here to check with the author that it was a change that actually happened or if it was simply a delusion caused by my ever deeper plunges into the Darkest Dungeon.
PS. I really enjoy this mod, thanks for your remaster of the character.
授予敌方目标反伤时,不额外取消己方队友反击,常常会导致糟糕的体验。
移除原版对守护者的最大血量加成以及持续对目标腐蚀,使得这位辉耀在不携带Hand of the Outsider的情形下比原版更易提前失去守护者,更为脆弱;但与之相对,守护技能不再限次,不失为另一个可行的思路,只是在辉耀的100速度面前,不使用不可控反击阵容下的辉耀几近无敌——这或许才是原作者不采用此思路的本意。
200% is actually the original value, but I weakened her also in other aspects.
Tending towards perfection is a long process and your feedback is necessary and precious. Your appreciation is my greatest motivation.