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at Nyaron.Projectile_NyaronBeam.Impact (Verse.Thing hitThing) [0x0000c] in <137d02095acb4e75bbb8f7742bcfb68d>:0
at Verse.Projectile.ImpactSomething () [0x00329] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.Projectile.Tick () [0x000ed] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.TickList.Tick () [0x0015c] in <c36f9493c9844ddaa7fb5c788416098f>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager)
Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch1(TickManager)
Verse.Game:Verse.Game.UpdatePlay_Patch1(Game)
Verse.Root_Play:Update()
Your sniper bullets are not destructing properly. Causing major lag
Happens when you fire them at targets from "MISC Training" MOD.
FYI you set the nyaron <combatPower> at 30 and 10 for base and colonists. Vanilla Pirates have a base of 60.
Suggest you set both at 65 to reflect their rarity...
I have already tested this.
Error: Load out buttons wont appear with Nyaron Race. Cannot save custom loadouts.
Fix:
Lines: 59-82
<ThingDef ParentName="BasePawn" Name="BaseNyaronPawn" Abstract="True">
<thingClass>Pawn</thingClass>
<category>Pawn</category>
<selectable>true</selectable>
<tickerType>Normal</tickerType>
<altitudeLayer>Pawn</altitudeLayer>
<useHitPoints>false</useHitPoints>
<hasTooltip>true</hasTooltip>
<soundImpactDefault>BulletImpact_Flesh</soundImpactDefault>
<statBases>
<Mass>65</Mass>
</statBases>
<!-- <inspectorTabs>
<li>ITab_Pawn_Health</li>
<li>ITab_Pawn_Needs</li>
<li>ITab_Pawn_Character</li>
<li>ITab_Pawn_Training</li>
<li>ITab_Pawn_Social</li>
<li>ITab_Pawn_Guest</li>
<li>ITab_Pawn_Prisoner</li>
<li>ITab_Pawn_FormingCaravan</li>
<li>ITab_Pawn_Gear</li>
<li>ITab_Pawn_Log</li>
</inspectorTabs> -->
Nyaron Power armour is not aligned properly. We are looking at the front of the suit when she's facing away
Mismatches:
ApparelLayerDef: Hash_Diff
Luckly you have have older versions of your mod on your website. Thanks a bunch for that. We reverted to your previous version for the time being.